Lightning Shower: Difference between revisions

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! Minimum !! Maximum !! Initial !! Additional
! Minimum !! Maximum !! Initial !! Additional
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| align=left | 45 || 357% || rowspan=2 |10 || rowspan=2 |22 || rowspan=2 |3 Seconds || rowspan=2 |150 MP || rowspan=2 | 6~72 MP || rowspan=2 |18 Seconds  
| align=left | 45 || 357% || rowspan=2 | 9 || rowspan=2 | 22 || rowspan=2 |3 Seconds || rowspan=2 |150 MP || rowspan=2 | 6~72 MP || rowspan=2 |18 Seconds  
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| align="left" | [Enhanced] || 428%
| align="left" | [Enhanced] || 428%
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== Tips and Details ==  
== Tips and Details ==  
*For some reason, the skill will ''always'' consume at least 6 additional MP, even if you simply tapped the skill key.
*For some reason, the skill will ''always'' consume at least 6 additional MP and summon 1 additional lightning bolt, even if you simply tapped the skill key, making it technically summon a minimum of 10 lightning bolts.
**This is made even more clear by the [[Archmage]] passive, as it will use the base 9 lightning bolts to decide the amount you summon additionally.
*The lightning bolts fall randomly in a set area around you, so in rare and unlucky circumstances, you can miss any given target within said area entirely with this skill. Likewise, in equally rare circumstances, it's possible for them to all spawn in about the same area, hitting an enemy with every bolt.
*The lightning bolts fall randomly in a set area around you, so in rare and unlucky circumstances, you can miss any given target within said area entirely with this skill. Likewise, in equally rare circumstances, it's possible for them to all spawn in about the same area, hitting an enemy with every bolt.
**The '''Gigantic''' trait increases the size of each lightning bolt, but not the area in which they can spawn in, making it quite a bit more reliable.
**The '''Gigantic''' trait increases the size of each lightning bolt, but not the area in which they can spawn in, making it quite a bit more reliable.
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