Aging: Difference between revisions

791 bytes added ,  21 July 2019
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| {{SkillText|Memorize}}
| {{SkillText|True|DebuffDuration|5}}
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| {{SkillText|True|DebuffDuration|5}}
| {{SkillText|Memorize}}
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! colspan=2 | Light Aging !! colspan=4 | Killing Blow (2) Aging
! colspan=2 | Light Aging !! colspan=4 | Killing Blow (2) Aging
|- style="background:{{ColorSel|CharLight|Aisha}}"
|- style="background:{{ColorSel|CharLight|Aisha}}"
! rowspan=2 | Attribute Effect !! rowspan= 2 | MP Usage !! rowspan=2 | Attribute Effect !! colspan=3 | [[Status_Effects|Senile]]
! rowspan=2 | Attribute Effect !! rowspan= 2 | MP Usage !! rowspan=2 | Attribute Effect !! colspan=3 | [[Status_Effects|Aging]]
|- style="background:{{ColorSel|CharLight|Aisha}}"
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Movement / Attack Speed !! Attack Power !! Additional Damage
! Movement / Attack Speed !! Attack Power !! Additional Damage
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| {{SkillText|Light|80}}  || 240 MP || {{SkillText|Killing Blow (2)|30}} || -26% || -19.5% || -104%
| {{SkillText|Light|80}}  || 240 MP || {{SkillText|Killing Blow (2)|30}} || -26% || -19.5% || -104%
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== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Aisha}}"
! rowspan=2 | Mode !! colspan=2 | Regular !! colspan=2 | [[Oz's Power]]
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Normal !! Awakened !! Normal !! Awakened
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! {{PvE}}
| {{formatnum:{{#expr: 95 + 519*9}}}}% || {{formatnum:{{#expr: 129 + 702*9}}}}%
| {{formatnum:{{#expr: (95 + 519*9)*1.12}}}}% || {{formatnum:{{#expr: (129 + 702*9)*1.12}}}}%
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! {{PvP}}
| {{formatnum:{{#expr: 17 + 99*9}}}}% || {{formatnum:{{#expr: 25 + 132*9}}}}%
| {{formatnum:{{#expr: (17 + 99*9)*1.084 round 2}}}}% || {{formatnum:{{#expr: (25 + 132*9)*1.084 round 2}}}}%
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== Tips and Details  ==
== Tips and Details  ==
*'''Aging''' can deal a total of {{formatnum:{{#expr: 95 + 519*9}}}}% ({{formatnum:{{#expr: 17 + 99*9}}}}% in PvP) Magical Damage. When awakened, it can deal a total of {{formatnum:{{#expr: 129 + 702*9}}}}% ({{formatnum:{{#expr: 25 + 132*9}}}}% in PvP) Magical Damage.
*The Curse Sphere drags enemies along with it so it can be decent for clearing enemies that would be in its travel path.
*The Curse Sphere drags enemies along with it so it can be decent for clearing enemies that would be in its travel path.
**It cannot drag enemies in Super Armor (or otherwise immovable) so proper aim is required in these situations.
**It cannot drag enemies in Super Armor (or otherwise immovable) so proper aim is required in these situations.
**The location of the explosion has a slight black hole effect to it, pulling in enemies that are ever so slightly out of reach of the actual damage, including enemies in Super Armor. Missing the Curse Sphere as such doesn't necessarily mean the explosion won't hit.
**The location of the explosion has a slight black hole effect to it, pulling in enemies that are ever so slightly out of reach of the actual damage, including enemies in Super Armor. Missing the Curse Sphere as such doesn't necessarily mean the explosion won't hit.
*The Curse Sphere will follow curves and does not fly through walls. Cornering enemies first allows you to ensure the entire skill will hit, especially on smaller sized bosses.
*The Curse Sphere will follow curves and does not fly through walls. Cornering enemies first allows you to ensure the entire skill will hit, especially on smaller sized bosses.
*The explosion's range is quite wide, and is vertically seemingly infinite, hitting enemies extremely far above its visual effect.
*The explosion's range is quite wide, and the explosion hits enemies extremely high up, as visualized by a rather faint purple effect that rises up quickly from the explosion area. It is not infinite however, as can be seen on [[Judge's Sanctuary]]'s lookout point, or when using it at the bottom of [[13-1|Sea of Ruin]].
*The Curse Sphere will keep going until it hits solid ground, but does automatically explode after some time of falling when used from very high up.
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