Quantum Bomb/ModA: Difference between revisions

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| {{SkillText|Light|80}} || 216 MP || {{SkillText|Heavy|144|120}} || 28.8 Seconds
| {{SkillText|Light|80}} || 216 MP || {{SkillText|Heavy|144|120}} || 28.8 Seconds
|}
|}
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== Total Damage (08/01/2019 KR Patch) ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=3 | Mode !! colspan=4 | Regular !! colspan=4 | [[ECP System|Over Strike]]
|- style="background:{{ColorSel|CharLight|Rose}}"
! colspan=2 | Average !! colspan=2 | Maximum !! colspan=2 | Average !! colspan=2 | Maximum
|- style="background:{{ColorSel|CharLight|Rose}}"
! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy
|-
! {{PvE}}
| {{formatnum:{{#expr: 501 + 842 + 185*9}}}}% || {{formatnum:{{#expr: (501 + 842 + 185*9)*1.44 round2}}}}%
| {{formatnum:{{#expr: (501 + 842 + 185*9)*3}}}}% || {{formatnum:{{#expr: (501 + 842 + 185*9)*3*1.44 round2}}}}%
| {{formatnum:{{#expr: (501 + 842 + 185*9)*1.20}}}}% || {{formatnum:{{#expr: (501 + 842 + 185*9)*1.44*1.20 round2}}}}%
| {{formatnum:{{#expr: (501 + 842 + 185*9)*3*1.20}}}}% || {{formatnum:{{#expr: (501 + 842 + 185*9)*3*1.44*1.20 round2}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 163 + 275 + 59*9}}}}% || {{formatnum:{{#expr: (163 + 275 + 59*9)*1.44 round2}}}}%
| {{formatnum:{{#expr: (163 + 275 + 59*9)*3}}}}% || {{formatnum:{{#expr: (163 + 275 + 59*9)*3*1.44 round2}}}}%
| {{formatnum:{{#expr: (163 + 275 + 59*9)*1.20}}}}% || {{formatnum:{{#expr: (163 + 275 + 59*9)*1.44*1.20 round2}}}}%
| {{formatnum:{{#expr: (163 + 275 + 59*9)*3*1.20}}}}% || {{formatnum:{{#expr: (163 + 275 + 59*9)*3*1.44*1.20 round2}}}}%
|}
*Average assumes one single missile.
*Maximum assumes all three missiles land in the same area.
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{| style="border-collapse: collapse;" border="1" cellpadding="1"
{| style="border-collapse: collapse;" border="1" cellpadding="1"
|-
|-
| width="40" | [[File:HeavyBarrel9.png]]
| align="center" width="150" |  [[Miracle Vision]]
| width="40" | [[File:StormTrooper3.png]]
| align="center" width="150" |  [[Shear Plate]]
| width="40" | [[File:StormTrooper9.png]]
| align="center" width="150" |  [[Heavy Weapon Mastery]]
| width="40" | [[File:StTTrans4.png]]
| align="center" width="150" |  [[Awakened Will: Storm Trooper]]
| width="40" | [[File:StTTrans5.png]]  
| width="40" | [[File:StTTrans5.png]]  
| align="center" width="150" | [[Code: War Machine]] {{Locked Skill|Trans2}}
| align="center" width="150" | [[Code: War Machine]] {{Locked Skill|Trans2}}
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*The missiles can even target enemies in the background or foreground, as seen in [[Judge's Sanctuary]].
*The missiles can even target enemies in the background or foreground, as seen in [[Judge's Sanctuary]].
* If there are no targets in range, the skill icon will be darkened, and the skill will be unable to be used.
* If there are no targets in range, the skill icon will be darkened, and the skill will be unable to be used.
*'''[Mod] Quantum Bomb''' can deal up to {{formatnum:{{#expr: (501 + 842 + 185*9)*3}}}}% ({{formatnum:{{#expr: (163 + 275 + 59*9)*3}}}}% in PvP) Physical Damage if all three missiles land in the same area. With '''Heavy''', it can deal up to {{formatnum:{{#expr: ((501 + 842 + 185*9)*3)*1.44}}}}% ({{formatnum:{{#expr: ((163 + 275 + 59*9)*3)*1.44}}}}% in PvP) Physical Damage.
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