Mega Electron Ball: Overpower: Difference between revisions

no edit summary
mNo edit summary
No edit summary
Line 58: Line 58:
|-
|-
| {{SkillText|Empowered|120}} || {{SkillText|Regenerating (2)|50|40}} || 2.4 Seconds
| {{SkillText|Empowered|120}} || {{SkillText|Regenerating (2)|50|40}} || 2.4 Seconds
|}
<br>
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=3 | Mode !! colspan=4 | Regular
|- style="background:{{ColorSel|CharLight|Eve}}"
! colspan=2 | Normal !! colspan=2 | Empowered
|- style="background:{{ColorSel|CharLight|Eve}}"
! Normal !! Two Electron Balls !! Normal !! Two Electron Balls
|-
! {{PvE}}
| {{formatnum:{{#expr: 410 + 1280}}}}% || {{formatnum:{{#expr: (410 + 1280)*2}}}}% || {{formatnum:{{#expr:  (410 + 1280) *1.2}}}}% || {{formatnum:{{#expr:  (410 + 1280) *1.2*2}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 164 + 511}}}}% || {{formatnum:{{#expr:  (164 + 511) *2}}}}% || {{formatnum:{{#expr:  (164 + 511) *1.2}}}}% || {{formatnum:{{#expr:  (164 + 511) *1.2*2}}}}%
|}
|}
<br>
<br>
Line 67: Line 84:
**The summon will always fire the same amount of electron balls as you do, so if you fire 2 due to '''[Enhanced]''', the summon will as well.
**The summon will always fire the same amount of electron balls as you do, so if you fire 2 due to '''[Enhanced]''', the summon will as well.
**Only your own electron balls will be able to stun at maximum charge. The ones fired by the summon cannot.
**Only your own electron balls will be able to stun at maximum charge. The ones fired by the summon cannot.
*Each Electron Ball fired by '''[Enhanced] Mega Electron Ball : Overpower''' can deal up to {{formatnum:{{#expr: 410 + 1280}}}}% ({{formatnum:{{#expr: 164 + 511}}}}% in PvP) Magical Damage. With '''Empowered''', each can deal up to {{formatnum:{{#expr:  (410 + 1280) *1.2}}}}% ({{formatnum:{{#expr:  (164 + 511) *1.2}}}}% in PvP) Magical Damage.
*The skill acts very similar to normal electron ball commands, but due to being an active skill, it can be thrown out at any point during a normal command combo.
*The skill acts very similar to normal electron ball commands, but due to being an active skill, it can be thrown out at any point during a normal command combo.
**Like normal Electron Balls, '''Mega Electron Ball : Overpower''' also deals two hits; an initial hit that only damages the first enemy it comes into contact with and a second hit that deals splash damage to any enemy within range. A delay before casting is also present so if you are hit, the cast will be cancelled and the skill will go on cooldown, though no MP will be consumed
**Like normal Electron Balls, '''Mega Electron Ball : Overpower''' also deals two hits; an initial hit that only damages the first enemy it comes into contact with and a second hit that deals splash damage to any enemy within range. A delay before casting is also present so if you are hit, the cast will be cancelled and the skill will go on cooldown, though no MP will be consumed
ElEditors, Administrators
122,809

edits