Sweep Rolling: Difference between revisions

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! Level Required !! Triangle Damage (Magical) !! Max Hits !! Duration !! MP Usage !! Cooldown
! Level Required !! Triangle Damage (Magical) !! Max Hits !! Duration !! MP Usage !! Cooldown
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| align="left" | 15 || 265% → 345% || rowspan=2 | - || rowspan=2 | 5 Seconds || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
| align="left" | 15 || 265% → 345% || rowspan=2 | 38 || rowspan=2 | 5 Seconds || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
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| align="left" | [Enhanced] || -% → -%
| align="left" | [Enhanced] || 318% → 413%
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| align="left" | 15 || 86% → 112%
| align="left" | 15 || 86% → 112%
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| align="left" | [Enhanced] || -% → -%
| align="left" | [Enhanced] || 103% → 133%
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! Attribute Effect !! MP Usage !! Attribute Effect !! MP Recovery
! Attribute Effect !! MP Usage !! Attribute Effect !! MP Recovery
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| {{SkillText|Critical|-}} || - MP || {{SkillText|Regenerating (1)|50|50}} || 100 MP
| {{SkillText|Critical|120}} || 240 MP || {{SkillText|Regenerating (1)|50|50}} || 100 MP
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Revision as of 17:16, 25 September 2019

File:SweepRolling.png [Special Active: Strength]
Summon a power triangle. Charges up until the skill key is no longer held down and fires. (Super Armor while charging)
Force Field Skill
  • Skill reacts to Force Fields.

Core Activation Skill

  • Successful attack made during Awakening will activate the Core Attack.

Final Enhanced Skill

  • Damage is increased by 1.2 times.


Requirements

Class Level Required
Code: Electra 15


Skill Information

PvE

Level Required Triangle Damage (Magical) Max Hits Duration MP Usage Cooldown
15 265% → 345% 38 5 Seconds 200 MP 14 Seconds
[Enhanced] 318% → 413%

PvP

Level Required Triangle Damage (Magical)
15 86% → 112%
[Enhanced] 103% → 133%


Skill Traits

Critical Sweep Rolling Regenerating (1) Sweep Rolling
Attribute Effect MP Usage Attribute Effect MP Recovery
MP Usage increased to 120%
Skill will ignore 50% defense (25% defense in PvP)
240 MP 50% chance of regaining 50% of the MP Usage 100 MP


Total Damage

Mode Regular
Uncharged Charged
Normal Amplify Spectrum Reactive Fusion
PvE - - - - - -
PvP - - - - - -


Related Skills

File:SpectroElCrystal.png El Crystal Spectrum File:CSPassive.png Overload


Tips and Details

  • Releasing the key will release the triangle. Foes are continuously pushed and damaged until the triangle's duration is over.
    • Eve cannot be hit for a short moment when she releases the triangle.
    • The triangle's duration starts the moment the skill is used, so it really only deals damage for around 5 seconds.
    • The Super Armor granted while charging the skill grants a 30% damage reduction and immunity to Faint and Flattened, but other effects like Frozen will still cancel it.
  • The maximum damage can not actually be reached, as the charging does not last long enough for the damage to build up, only reaching about 75% of the way there.
    • Generally speaking this is the most damage the skill will do, as Amplify's damage increase only barely matches the charging damage increase, Spectrum mode's top and bottom triangle spread out far too much, to the point even a boss like Drabaki cannot be hit entirely, and both Reactive and Fusion mode decrease the damage per hit too much.
    • Out of all the modes, Fusion is still the best choice here if you want to get the most damage out of the skill while not being stuck in place.
    • When using Code: Recovery - Breaker however, simply releasing the skill with a field is far more effective in damage due to the damage increase.
  • When used with a Force Field, the Force Field will stick around for quite a decent amount of time after the triangle has passed it, making it an excellent option for providing Energy Needles with a field.
  • The triangle always does at least two more hits before passing through a field from when it is released, and the remaining hits after. For example, when not charged and while in Amplify mode, this means the skill will do 2 normal hits and 16 amplified hits after. Based on this, the triangle's hit rate may be about .275 seconds.
  • There is a bug where if an enemy who is being hit by Sweep Rolling while being suspended in the air Mana Breaks, they will be untargetable but the triangle will still pull them with it. (Discovered December 9, 2014)
  • If an enemy target attempts to jump into Sweep Rolling from below, they will bounce off it downwards assuming they can receive hit stuns. [PvP]


Updates

Date Changes
KR NA PvE PvP
11/07/2013 -

Initial triangle size increased.

Initial attack increased.

Damage boost from charging increased.

04/20/2015 -

Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.

08/20/2015 -
  • Renamed Sweep Rolling.
01/12/2017 -

Damage increased.

04/27/2017 -

Damage increased.

Damage decreased.

06/29/2017 -
  • Fixed issue where Damage Modifier not work in Reactive Mode.
04/05/2018 04/18/2018

Damage increased.

09/11/2019 09/25/2019

Casting speed increased.

Hit count increased.

Duration decreased.

Damage decreased.

  • Absorbing trait changed to Critical.
09/26/2019 -
  • Hit that knocks down applied later during the skill.


Alternative Names

Server Name Translation
South Korea 스위프 롤링 Sweep Rolling
Japan スイープローリング Sweep Rolling
China (Simplified Chinese) 翻滚扫描 Sweep Rolling
North America Sweep Rolling - Over Charge (between November 6, 2013 and January 27, 2016)
Germany Elektronenschraube Electron Screw
Spain Hélice de electrones Electron Helix
France Vrille d'électrons Electron Spin
Italy Vite di Elettroni Electron Spin
Poland Elektro-Śruba Electro Screw
Brazil Circuito Giratório Spinning Circuit


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