Sweep Rolling: Difference between revisions

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*When holding down, the skill will receive an average damage increase of ~1.3% per hit.
*When holding down, the skill will receive an average damage increase of ~1.3% per hit.
*When released, '''Sweep Rolling''' will jump to maximum charge damage at hit interval 16 and continue to deal around 12 maximum charge hits without force field.
*When released, '''Sweep Rolling''' will jump to maximum charge damage at hit interval 16 and continue to deal around 12 maximum charge hits without force field.
**Even after the skill has travelled through the force field and is getting the force field damage bonus. When the damage jump happen, the skill will cease to receive the force field damage bonus and will instead, continue to deal the maximum charge damage equal to non force field's maximum charge damage.
**Even after the skill has travelled through the force field and is getting the force field damage bonus. When the damage jump happen, the skill will cease to receive the force field's damage bonus and will instead, continue to deal the maximum charge damage equal to non force field's maximum charge damage.
**In '''Amplify''' mode. When realeased instantly, the skill will do 29 hits instead of 28, with 3 hits being normal damage, 15 hits for uncharged damage with force field bonus, and 11 hits of max charge damage without force field bonus.   
**In '''Amplify''' mode. When realeased instantly, the skill will do 29 hits instead of 28, with 3 hits being normal damage, 15 hits of uncharged damage with force field bonus, and 11 hits of max charge damage without force field bonus.   
*Releasing the key will release the triangle. Foes are continuously pushed and damaged until the triangle's duration is over.
*Releasing the key will release the triangle. Foes are continuously pushed and damaged until the triangle's duration is over.
**Eve cannot be hit for a short moment when she releases the triangle.
**Eve cannot be hit for a short moment when she releases the triangle.
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