Dragon Nest: Abyss: Difference between revisions

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→‎Boss: Ancient Bone Dragon: Minor (Moving one of the tips into the Tactics section)
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===Moves===
===Moves===
'''Impaling Bone Spears''': The dragon steps up with its front leg onto the platform, which will propel you upwards, then fires a few bones at you dealing high damage.<br/>
'''Impaling Bone Spears''': The dragon steps up with its front leg onto the platform, which will propel you upwards, then fires a few bones at you dealing high damage.<br/>
'''Head-whack''': The dragon steps back, then swings its head to the right, dealing moderate damage while propelling you upwards. Can be avoided by double jump or [[Chung]] >>^X but very vital time. <br/>
'''Head-whack''': The dragon steps back, then swings its head to the right, dealing moderate damage while propelling you upwards.<br/>
'''Dragon Fire''': The dragon breathes smoke momentarily, then steps up with its front leg onto the platform, which will propel you upwards, then breathes a long stretch of fire, continuously juggling you. This deals extremely high combo damage and the burning ailment will further intensify it.  It will often use this move after a successful '''Head-whack'''.<br/>
'''Dragon Fire''': The dragon breathes smoke momentarily, then steps up with its front leg onto the platform, which will propel you upwards, then breathes a long stretch of fire, continuously juggling you. This deals extremely high combo damage and the burning ailment will further intensify it.  It will often use this move after a successful '''Head-whack'''.<br/>
'''Aerial Dragon Fire''': The dragon will usually try to use this skill right at the start of the fight.  It flies up and flies to the other end of the cave and then back while breathing fire on the ground, on Hell or Luto Mode it will not only do this twice but the delay between breaths will be less after each pass. If you get caught by the fire breath, you will be stun-locked due to the rapid hits.  There is roughly a 30 second cool-down period after this skill where it will not be able to activate this skill again, it will also tend to not use this skill as often when being actively attacked.<br/>
'''Aerial Dragon Fire''': The dragon will usually try to use this skill right at the start of the fight.  It flies up and flies to the other end of the cave and then back while breathing fire on the ground, on Hell or Luto Mode it will not only do this twice but the delay between breaths will be less after each pass. If you get caught by the fire breath, you will be stun-locked due to the rapid hits.  There is roughly a 30 second cool-down period after this skill where it will not be able to activate this skill again, it will also tend to not use this skill as often when being actively attacked.<br/>
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**Iron Paladin may [[Guard]] through the attack.
**Iron Paladin may [[Guard]] through the attack.
**Elswords may find it easier to [[stoic]] and jump repeatedly to minimize contact with the flames.
**Elswords may find it easier to [[stoic]] and jump repeatedly to minimize contact with the flames.
**As the dragon's 'location' is fixed to the right side of the screen throughout the fight you can use special actives near the right side of the screen to skill delay it still as it does this.
**As the dragon's 'location' is fixed to the right side of the screen throughout the fight you can use special actives near the right side of the screen to skill delay it still as it does this.
**Beware of geysers in a party as they are triggered by proximity and by running across the center area almost all of them will usually be activated.
**Beware of geysers in a party as they are triggered by proximity and by running across the center area almost all of them will usually be activated.
*The dragon's '''Head-whack''' can be avoided by double jumping or [[Chung]]'s >>^X, but timing is vital.
*When the Dragon is about to do use '''Dragon Fire''', run to the middle battlefield and stick to the right wall, to avoid getting roasted.   
*When the Dragon is about to do use '''Dragon Fire''', run to the middle battlefield and stick to the right wall, to avoid getting roasted.   
**Another more advanced tactic is to jump over the ledge just after the Dragon slams its claw down and breathes fire, enabling you get some hits in while the Dragon's body is stretched out. This is useful for skills with wide hitboxes such as [[Valkyrie's Javelin]], noted [[Rising Slash]], noted [[Flying Impact]], etc. If you attempt this tactic, your timing must be perfect.<br/>
**Another more advanced tactic is to jump over the ledge just after the Dragon slams its claw down and breathes fire, enabling you get some hits in while the Dragon's body is stretched out. This is useful for skills with wide hitboxes such as [[Valkyrie's Javelin]], noted [[Rising Slash]], noted [[Flying Impact]], etc. If you attempt this tactic, your timing must be perfect.<br/>
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