Combination: Difference between revisions

m
Text replacement - "[^\*]\{\{(nerf|buff)" to " *{{$1"
m (Text replacement - "[^\*]\{\{(nerf|buff)" to " *{{$1")
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| 02/12/2015 || - || align="left" |  
| 02/12/2015 || - || align="left" |  
{{nerf|MP recovery for standby character changed from 15 MP to 6 MP}}
*{{nerf|MP recovery for standby character changed from 15 MP to 6 MP}}
| align="left" |  
| align="left" |  
{{nerf|MP recovery for standby character changed from 6 MP → 3 MP}}
*{{nerf|MP recovery for standby character changed from 6 MP → 3 MP}}
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| 02/26/2015 || - || colspan=2 align="left" |  
| 02/26/2015 || - || colspan=2 align="left" |  
{{buff|CP gain for MP2 Tier Skills increased from 3 to 4.}}
*{{buff|CP gain for MP2 Tier Skills increased from 3 to 4.}}
{{nerf|CP is now only gained if a combo that switches characters successfully hits the target.}}
*{{nerf|CP is now only gained if a combo that switches characters successfully hits the target.}}
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| 07/09/2015 || - || colspan=2 align="left" |  
| 07/09/2015 || - || colspan=2 align="left" |  
Line 192: Line 192:
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| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
{{nerf|Passive MP gain on standby character decreased.}}
*{{nerf|Passive MP gain on standby character decreased.}}
{{nerf|'''V''' switching changed from invincibility to super armor.}}
*{{nerf|'''V''' switching changed from invincibility to super armor.}}
*Fixed issue of MP and Combination Gauge cut penalty while winning in PvP not being applied to standby character.
*Fixed issue of MP and Combination Gauge cut penalty while winning in PvP not being applied to standby character.
*Shares cooldown if use any switching combo/skill besides '''V''' button.
*Shares cooldown if use any switching combo/skill besides '''V''' button.
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| 06/30/2016 || - || colspan=2 align="left" |  
| 06/30/2016 || - || colspan=2 align="left" |  
{{buff|'''V''' switching cooldown when switching from a non '''V''' key attack decreased.}}
*{{buff|'''V''' switching cooldown when switching from a non '''V''' key attack decreased.}}
|-
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| rowspan=2 | 03/30/2017 || rowspan=2 | 04/12/2017 || colspan=2 align="left" |  
| rowspan=2 | 03/30/2017 || rowspan=2 | 04/12/2017 || colspan=2 align="left" |  
{{nerf|Specialization A max MP decreased from 10 MP to 5 MP.}}
*{{nerf|Specialization A max MP decreased from 10 MP to 5 MP.}}
|-
|-
| align="left" |  
| align="left" |  
*None
*None
| align="left" |  
| align="left" |  
{{nerf|Standby character PvP MP gain decreased from 1.5 MP to 1 MP per second.}}
*{{nerf|Standby character PvP MP gain decreased from 1.5 MP to 1 MP per second.}}
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| 04/27/2017 || - || colspan=2 align="left" |  
| 04/27/2017 || - || colspan=2 align="left" |  
{{nerf|Skill CP gained only on successful hit.}}
*{{nerf|Skill CP gained only on successful hit.}}
|}
|}
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