Over Taker: Difference between revisions

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Text replacement - "[^\*]\{\{(nerf|buff)" to " *{{$1"
m (Text replacement - "[^\*]\{\{(nerf|buff)" to " *{{$1")
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| 05/29/2014 || - || align="left" |  
| 05/29/2014 || - || align="left" |  
{{buff|{{CX}}{{CX}}{{CRX}}{{CX}}{{CX}} animation modified. Combo can be stopped after the 3rd and 4th {{CX}} to instantly deliver the final punch.}}
*{{buff|{{CX}}{{CX}}{{CRX}}{{CX}}{{CX}} animation modified. Combo can be stopped after the 3rd and 4th {{CX}} to instantly deliver the final punch.}}
{{buff|Increased Nasod Spike count in {{CX}}{{CX}}{{CDX}} to 3. Combo can now be done anytime during {{CX}}{{CX}}{{CRX}}{{CX}}{{CX}}.}}
*{{buff|Increased Nasod Spike count in {{CX}}{{CX}}{{CDX}} to 3. Combo can now be done anytime during {{CX}}{{CX}}{{CRX}}{{CX}}{{CX}}.}}
{{buff|Shockwave added to landing in {{CDRU}}{{CZ}}{{CX}}{{CX}}. Increased Nasod Spike count from final {{CX}} to 5 and no longer launches.}}
*{{buff|Shockwave added to landing in {{CDRU}}{{CZ}}{{CX}}{{CX}}. Increased Nasod Spike count from final {{CX}} to 5 and no longer launches.}}
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| 08/06/2015 || - || align="left" |  
| 08/06/2015 || - || align="left" |  
{{buff|Added new {{CDR}}{{CZ}}{{CX}} combo.}}
*{{buff|Added new {{CDR}}{{CZ}}{{CX}} combo.}}
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