Checkmate/Stage 2: Difference between revisions

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== Total Damage ==
== Extra Information ==
=== Total Damage ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
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! {{PvP}}  
! {{PvP}}  
| {{formatnum:{{#expr: 461*4}}}}% || {{formatnum:{{#expr: 461*4*5}}}}%
| {{formatnum:{{#expr: 461*4}}}}% || {{formatnum:{{#expr: 461*4*5}}}}%
|}
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! Affected By Action Speed
|-
| {{Check|Y}}* (See Tips and Details)
|}
|}
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*Due to each grenade explosion being separate, player sized targets will typically take a maximum of 2 grenades.
*Due to each grenade explosion being separate, player sized targets will typically take a maximum of 2 grenades.
*Due to grenades being thrown both in front and behind Rose, getting full hits is only possible against targets which completely overlap her.
*Due to grenades being thrown both in front and behind Rose, getting full hits is only possible against targets which completely overlap her.
*Only Rose's animation will be affected by Action Speed. The skill will always cast itself at the same speed.
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