Saber Knight: Difference between revisions
→Additional Combos
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| '''Furious Windmill''' | | '''Furious Windmill''' | ||
After doing the standard {{CX}}{{CX}} combo, you can switch to spinning repeatedly (in Super Armor) by rapidly pressing {{CConX}}. You will end the spinning with a swing by either finishing the combo or not pressing {{CX}}. You are able to move left and right while spinning. | After doing the standard {{CX}}{{CX}} combo, you can switch to spinning repeatedly (in Super Armor) by rapidly pressing {{CConX}}. You will end the spinning with a swing by either finishing the combo or not pressing {{CX}}. You are able to move left and right while spinning. | ||
*The input timing for the combo to continue into this combo instead of the base {{CX}}{{CX}}{{CX}} is extremely small, so holding {{CD}} even before inputting the first {{CX}} is advised. | |||
*The windmill attack's range is smaller than the animation would suggest, so it is nearly impossible to land all of the hits unless you are right up against a large or Super Armored target or are using [[Sword of Victory]] to increase the range of Elesis' attacks. | *The windmill attack's range is smaller than the animation would suggest, so it is nearly impossible to land all of the hits unless you are right up against a large or Super Armored target or are using [[Sword of Victory]] to increase the range of Elesis' attacks. | ||
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