Ain: Difference between revisions

17 bytes added ,  13 February 2022
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m (Just tested this, and I still entered Stage 3 when I Awakened after letting my Awakening duration run out.)
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|name=Ainchase "Ain" Ishmael
|name=Ainchase "Ain" Ishmael
|color={{ColorSel|Character|Ain}}
|color={{ColorSel|Character|Ain}}
|image={{tabs|name=-|tab1=Normal|contents1=[[File:AinPortrait2.png|340px]] |tab2=Spiritualism|contents2=[[File:AinPortraitCreation.png|340px]] }}
|image={{tabs|name=-|tab1=Normal|contents1=[[File:Portrait - Ain.png|340px]] |tab2=Spiritualism|contents2=[[File:Portrait - Ain (Spiritualism).png|340px]] }}
|class=[[File:AinTiny.png]] Ain
|class=[[File:AinTiny.png]] Ain
|weapon=Pendulum, Projection Weapons, Cycle Magic
|weapon=Pendulum, Projection Weapons, Cycle Magic
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Power System is a system exclusive to Ain which allows him to switch between "Cycle Magic" and "Creation Magic". When he's in default state, attacking enemies will charge the Power Gauge. After the Power Gauge is fulfilled, it will turn blue and you will shift into Creation Mode. During this time, you will be able to switch between "Cycle magic" and "Creation magic" with the V key (default key).
Power System is a system exclusive to Ain which allows him to switch between "Cycle Magic" and "Creation Magic". When he's in default state, attacking enemies will charge the Power Gauge. After the Power Gauge is fulfilled, it will turn blue and you will shift into Creation Mode. During this time, you will be able to switch between "Cycle magic" and "Creation magic" with the V key (default key).


Unlike other characters, Ain's awakening mode is known as "Spiritualism mode", which has only 1 Awakening Bead, and receives only 5% increase in damage. However, he can reawaken during his "Spiritualism mode" to ascend another stage and obtain additional benefits.
Unlike other characters, Ain's awakening mode is known as "Spiritualism mode", which has only 1 Awakening Bead, and receives only 5% increase in damage. However, he can reawaken during his "Spiritualism mode" to ascend to the next phase and obtain additional benefits.
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*Despite being projectiles, '''{{CDRU}}{{CX}}{{CX}}{{CX}}''' and its class specific variations cannot be absorbed/reflected since they deal Physical damage.
*Despite being projectiles, '''{{CDRU}}{{CX}}{{CX}}{{CX}}''' and its class specific variations cannot be absorbed/reflected since they deal Physical damage.
*Ain by default has a higher and more suspending jump compared to other characters.
*Ain by default has a higher and more suspending jump compared to other characters.
*If the [[Ring of Fury]] is equipped, Ain will automatically enter Awakening Stage 3 upon the first awakening. This also applies to [[Fever]].
*If the [[Ring of Fury]] is equipped, Ain will automatically enter Awakening: Phase 3 upon the first awakening. This also applies to [[Fever]].
**If you start a dungeon already Awakened (by awakening previously in a [[Hunting Fields|Field]], for example) and your awakening buff ends before you are able to re-awaken while it's active, the blinking that will indicate Stage 3 Awakening will disappear.  However, this is merely a visual glitch, as you will still enter Stage 3 upon Awakening again.
**If you start a dungeon already Awakened (by awakening previously in a [[Hunting Fields|Field]], for example) and your awakening buff ends before you are able to re-awaken while it's active, the blinking that will indicate Phase 3 Awakening will disappear.  However, this is merely a visual glitch, as you will still enter Phase 3 upon Awakening again.
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