Meteor Shower: Difference between revisions
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{{Languages|Meteor Shower}} | |||
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Revision as of 07:25, 7 September 2013
[Special Active] Aisha floats high up into the air and calls forth meteors from the sky, burning anyone who gets touched by one. (Holding the skill key will allow aisha to call forth more meteors at the expense on MP. 1/17/13 KR Patch) |
Requirements
- NA
Elemental Master |
|-| KR=
Class | Master | Level Required | SP Used Per Level | Alternative |
---|---|---|---|---|
Elemental Master | Lv. 20 | 55 | 5 | Lightning Shower |
Skill Information
- NA
Skill Level | Damage(Magical) | Number of Meteors | Range | Burn Duration | MP Usage | Cooldown |
1 | 216% | 13 | 10M | 5 Seconds | 230MP | 10 Seconds |
2 | 259% | |||||
3 | 303% | 14 | ||||
4 | 346% | |||||
5 (M) | 411% | 15 |
|-| KR=
Skill Level | Level Required | Damage (Magical) | MP Usage | Cooldown | |
---|---|---|---|---|---|
Impact | Explosion | ||||
1 | 55 | 133% | 133% | 150 MP | 15 Seconds |
2 | |||||
3 | 58 | ||||
4 | 62 | ||||
5 | 66 | ||||
6 | 70 | ||||
7 | 74 |
Tips and Details
- Meteor Shower can also be activated in mid-air.
- Unlike Blizzard Shower, Meteor Shower will not always pierce through platforms as much.
- Try to use it when there is nothing above you.
- Meteor Shower leaves a burning trail of fire that deals damage over time for five seconds where-ever the meteors hit.
- Similar in property to Blaze Step's flames, these flames can stack a heavy amount of hits (and regain a lot of MP) especially if they are lengthened in duration by the usage of delay.
- The meteors will spawn and fall randomly wide area, so getting the full damage from this skill is almost impossible.
Updates
- 1/17/2013 KR
- This skill no longer leaves a trail of flame with a simple one-time activation (normal Special Actives are not continuous).
- Holding the skill button now causes the effect to drag, all while consuming MP at a set rate based on skill level and length of time for completion.
- Meteors are much faster and are spawned closer together.
- This skill no longer leaves a trail of flame with a simple one-time activation (normal Special Actives are not continuous).
- 7/4/2013 KR
- Projectile/Explosion’s damage is same now.
- Projectile/Explosion’s damage decreased.
- NA
Template:EMSkills |-| KR= Template:EMKRSkills