Rune Slayer: Difference between revisions

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| [[File:Combo - Rune Slayer 1.png|520px]]
| [[File:Combo - Rune Slayer 1.png|520px]]
| '''Runes'''
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All fireballs used in combos are replaced with runes.
All fireballs used in combos are replaced with runes.
*{{CDR}}{{CZ}}{{CZ}}{{CX}}'s runes have infinite piercing unlike [[Magic Knight]]'s fireball.
*{{CDR}}{{CZ}}{{CZ}}{{CX}}'s runes have infinite piercing unlike [[Magic Knight]]'s fireball.
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| '''↳''' [[File:Combo - Rune Slayer 1-1.png]]
| '''↳''' [[File:Combo - Rune Slayer 1-1.png]]
| '''Exploding Rune'''
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Changes the fireball in [[Magic Knight]]'s {{CX}}{{CZ}}{{CZ}} to a rune. The rune has a heavier hitstun and doesn't launch enemies as high. If fully charged, the rune will not launch grounded opponents.
Changes the fireball in [[Magic Knight]]'s {{CX}}{{CZ}}{{CZ}} to a rune. The rune has a heavier hitstun and doesn't launch enemies as high. If fully charged, the rune will not launch grounded opponents.
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| '''↳''' [[File:Combo - Rune Slayer 1-2.png]]
| '''↳''' [[File:Combo - Rune Slayer 1-2.png]]
| '''Aerial Rune'''
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Changes the fireball in [[Magic Knight]]'s {{CDRU}}{{CX}}{{CZ}} combo to a rune. The rune will remain in place until an additional {{CZ}} is pressed, firing it down at a 45° angle, covering a moderate distance. The rune can be absorbed but not reflected and can pierce twice.
Changes the fireball in [[Magic Knight]]'s {{CDRU}}{{CX}}{{CZ}} combo to a rune. The rune will remain in place until an additional {{CZ}} is pressed, firing it down at a 45° angle, covering a moderate distance. The rune can be absorbed but not reflected and can pierce twice.
*It is possible to dash cancel the combo after the first {{CZ}}, allowing you to repeat the combo and remain in the air indefinitely. [http://www.youtube.com/watch?v=W7k8RJ4UX1g'''''Video''''']
*It is possible to dash cancel the combo after the first {{CZ}}, allowing you to repeat the combo and remain in the air indefinitely. [http://www.youtube.com/watch?v=W7k8RJ4UX1g'''''Video''''']
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| [[File:Combo - Rune Slayer 2.png|520px]]
| [[File:Combo - Rune Slayer 2.png|520px]]
| '''Flame Swing'''
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Modifies [[Elsword]]'s {{CZ}}{{CZ}}{{CZ}}{{CZ}}, engulfing the last two slashes in flames. The flames do magical damage and the final {{CZ}} no longer knocks down, now doing hitstun.
The standard {{CZ}}{{CZ}}{{CZ}}{{CZ}} combo is reworked to engulfing the last two slashes in flames. The flames do magical damage and the final {{CZ}} no longer knocks down, now doing hitstun.
*[[Elsword]]'s {{CZ}}{{CZ}}{{CZ}}{{CX}} can no longer be performed.
*[[Elsword]]'s {{CZ}}{{CZ}}{{CZ}}{{CX}} can no longer be performed.
*Note that the flame slashes are both Vitality and Destruction: The flames are Destruction, the slashes are Vitality.
*Note that the flame slashes are both Vitality and Destruction: The flames are Destruction, the slashes are Vitality.
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| [[File:Combo - Rune Slayer 3.png|520px]]
| [[File:Combo - Rune Slayer 3.png|520px]]
| '''Launch Burst'''
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After launching with {{CX}}, explode a rune beneath the enemy to launch them up once more. The rune can be delayed for a short time by holding down {{CZ}}. If fully charged, the rune will not launch grounded opponents.
After the startard {{CDR}}{{CX}} combo, explode a rune beneath the enemy to launch them up once more. The rune can be delayed for a short time by holding down {{CZ}}. If fully charged, the rune will not launch grounded opponents.
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{{CDR}}<br>
{{CDR}}<br>
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