User:HamSam/Party Synergy/Raven: Difference between revisions

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|Title0=Raven
|Title0=Raven
|Content0=
|Content0=
   {{tabs
   {{Tabber
   |divclass=forceland
   |$tabstyle=margin-top: 0;
  |containerstyle=border-style:none
   |$divstyle=padding: 1px;
   |name=p
   |$divclass=tabber-center
  |contentsstyle=padding:1px
   |Furious Blade=<dfn>{{</dfn><div class="long-table">
   |ulstyle=border-bottom-style: none;margin-bottom:3px
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
   |tab1=Furious Blade
|- style="background:{{ColorSel|CharLight|Raven}}" class="textfloat"
  |contents1=<div class="long-table">
! Skill !! Condition !! Type !!  width=100% | Effect
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-  
{{!}}- style="background:{{ColorSel|CharLight|Raven}}" class="textfloat"
|| [[File:RArmorBreak.png|link=Armor_Crash]] || On Hit || Debuff || align=left |
! Skill !! Condition !! Type !!  width=100% {{!}} Effect
{{!}}-  
{{!}}{{!}} [[File:RArmorBreak.png|link=Armor_Crash]] {{!}}{{!}} On Hit {{!}}{{!}} Debuff {{!}}{{!}} align=left {{!}}
*'''39%''' Physical Defense Reduction
*'''39%''' Physical Defense Reduction
**This is assuming you are using Killing Blow (2)
**This is assuming you are using Killing Blow (2)
**Duration 7 seconds, 4s cooldown or 1s if [[Giga Drive]] is active
**Duration 7 seconds, 4s cooldown or 1s if [[Giga Drive]] is active
{{!}}}
|}
</div>
</div><dfn>}}</dfn>
   |tab2=Rage Hearts
   |Rage Hearts=<dfn>{{</dfn><div class="long-table">
  |contents2=<div class="long-table">
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Raven}}" class="textfloat"
{{!}}- style="background:{{ColorSel|CharLight|Raven}}" class="textfloat"
! Skill !! Condition !! Type !! width=100% | Effect
! Skill !! Condition !! Type !! width=100% {{!}} Effect
|-  
{{!}}-  
|| [[File:Weaponbreaker.png|link=Weapon Crash]] || rowspan=2 | On Hit || Debuff || align=left |
{{!}}{{!}} [[File:Weaponbreaker.png|link=Weapon Crash]] {{!}}{{!}} rowspan=2 {{!}} On Hit {{!}}{{!}} Debuff {{!}}{{!}} align=left {{!}}
*'''-45%''' Damage Dealt </font>
*'''-45%''' Damage Dealt </font>
**Duration 7 seconds, 4s cooldown
**Duration 7 seconds, 4s cooldown
{{!}}-  
|-  
{{!}}{{!}} {{Force|Nuclear.png|link=Nuclear}} {{!}}{{!}} Debuff {{!}}{{!}} align=left {{!}}
|| {{Force|Nuclear.png|link=Nuclear}} || Debuff || align=left |
*'''14%''' Critical Damage Received Increase </font>
*'''14%''' Critical Damage Received Increase </font>
*'''-20%''' Magical Defense </font>
*'''-20%''' Magical Defense </font>
*'''-150''' Elemental Resist </font>
*'''-150''' Elemental Resist </font>
**Duration 4 seconds, 23s cooldown
**Duration 4 seconds, 23s cooldown
{{!}}}
|}
</div>
</div><dfn>}}</dfn>
   |tab3=Nova Imperator
   |Nova Imperator=<dfn>{{</dfn><div class="long-table">
  |contents3=<div class="long-table">
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Raven}}" class="textfloat"
{{!}}- style="background:{{ColorSel|CharLight|Raven}}" class="textfloat"
! Skill !! Condition !! Type !! width=100% | Effect
! Skill !! Condition !! Type !! width=100% {{!}} Effect
|-  
{{!}}-  
|| [[File:Nova Imperator - Passive 2.png|link=Master of Warfare]] || On use of [Overheat] Skill || rowspan=2 | Buff || align=left |
{{!}}{{!}} [[File:Nova Imperator - Passive 2.png|link=Master of Warfare]] {{!}}{{!}} On use of [Overheat] Skill {{!}}{{!}} rowspan=2 {{!}} Buff {{!}}{{!}} align=left {{!}}
*Party '''100''' Mana Recovery
*Party '''100''' Mana Recovery
**Caster must have 5 stacks of [Heat Detection], 5 second cooldown
**Caster must have 5 stacks of [Heat Detection], 5 second cooldown
{{!}}-
|-
{{!}}{{!}} [[File:STM.png|link=Mercenary Survival Strategy]] {{!}}{{!}} Caster HP <75% {{!}}{{!}} align=left {{!}}
|| [[File:STM.png|link=Mercenary Survival Strategy]] || Caster HP <75% || align=left |
*Party '''12%''' All Physical/Magical Attack/Defense Increase
*Party '''12%''' All Physical/Magical Attack/Defense Increase
**Infinite duration
**Infinite duration
{{!}}-  
|-  
{{!}}{{!}} [[File:ICNapalm.png|link=Ignition Crow - Napalm]] {{!}}{{!}} On Hit within Field {{!}}{{!}} rowspan=2 {{!}} Debuff {{!}}{{!}} align=left {{!}}
|| [[File:ICNapalm.png|link=Ignition Crow - Napalm]] || On Hit within Field || rowspan=2 | Debuff || align=left |
*'''15%''' All Received Damage Increase
*'''15%''' All Received Damage Increase
**The debuff reapplies infinitely inside the field, but lingers for 1 second
**The debuff reapplies infinitely inside the field, but lingers for 1 second
**Duration 8.3 seconds, 15s cooldown
**Duration 8.3 seconds, 15s cooldown
{{!}}-  
|-  
{{!}}{{!}} [[File:VCTrans6.png|link=Ifrit Flame]] {{!}}{{!}} On Hit {{!}}{{!}} align=left {{!}}
|| [[File:VCTrans6.png|link=Ifrit Flame]] || On Hit || align=left |
*'''-15%''' All Defense
*'''-15%''' All Defense
*'''-250''' Elemental Resistance
*'''-250''' Elemental Resistance
**Duration 6.5 seconds, 22s cooldown
**Duration 6.5 seconds, 22s cooldown
{{!}}}
|}
</div>
</div><dfn>}}</dfn>
   |tab4=Revenant
   |Revenant=<dfn>{{</dfn><div class="long-table">
  |contents4=<div class="long-table">
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Raven}}" class="textfloat"
{{!}}- style="background:{{ColorSel|CharLight|Raven}}" class="textfloat"
! Skill !! Condition !! Type !! width=100% | Effect
! Skill !! Condition !! Type !! width=100% {{!}} Effect
|-  
{{!}}-  
|| [[File:VenomTakerPassive1.png|link=Valasia]] || rowspan=2 | Innate || rowspan=3 | Unconditional Debuff || align=left |
{{!}}{{!}} [[File:VenomTakerPassive1.png|link=Valasia]] {{!}}{{!}} rowspan=2 {{!}} Innate {{!}}{{!}} rowspan=3 {{!}} Unconditional Debuff {{!}}{{!}} align=left {{!}}
*'''Special Actives''' and '''Nasod Core''' apply infection stages up to 3 stages.
*'''Special Actives''' and '''Nasod Core''' apply infection stages up to 3 stages.
**Almost all of Revenant's special actives are multihit, however Valasia only grows once per skill cast despite hitting multiple times.
**Almost all of Revenant's special actives are multihit, however Valasia only grows once per skill cast despite hitting multiple times.
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**Unconditional debuff implies that this passive '''ignores hyperarmor'''. However, Valasia itself does not do anything alone as Revenant's other skills rely on the stages.
**Unconditional debuff implies that this passive '''ignores hyperarmor'''. However, Valasia itself does not do anything alone as Revenant's other skills rely on the stages.
**Once stage 3 is hit on any enemy (in PvE), it cannot be removed/reduced until killed
**Once stage 3 is hit on any enemy (in PvE), it cannot be removed/reduced until killed
{{!}}-  
|-  
{{!}}{{!}} [[File:MutantReaperTPassive1.png|link=Awakened Will: Mutant Reaper]] {{!}}{{!}} align=left {{!}}
|| [[File:MutantReaperTPassive1.png|link=Awakened Will: Mutant Reaper]] || align=left |
*Stage 3 Valasia Infections turn into [Evolved Valasia Seed]
*Stage 3 Valasia Infections turn into [Evolved Valasia Seed]
*Enemy with [Evolved Valasia Seed] Damage Taken Increase in Awakening
*Enemy with [Evolved Valasia Seed] Damage Taken Increase in Awakening
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**Damage Increases do not stack with each other (i.e. the 10% turns into 15% at the threshold)
**Damage Increases do not stack with each other (i.e. the 10% turns into 15% at the threshold)
**Unconditional debuff implies that this passive '''ignores hyperarmor'''
**Unconditional debuff implies that this passive '''ignores hyperarmor'''
{{!}}-  
|-  
{{!}}{{!}} [[File:RevenantPassive1.png|link=Path of the Dead]] {{!}}{{!}} Special Key {{!}}{{!}} align=left {{!}}
|| [[File:RevenantPassive1.png|link=Path of the Dead]] || Special Key || align=left |
*Apply [Evolved Valasia Seed] to all enemies in a large circle around the caster
*Apply [Evolved Valasia Seed] to all enemies in a large circle around the caster
**This also resets all [Valasia Response] Skill cooldowns and spawns [Ruined Soul Trace]/[Dense Ruined Soul Trace] orbs (based on boss vs. normal enemy) on every special active hit from the caster
**This also resets all [Valasia Response] Skill cooldowns and spawns [Ruined Soul Trace]/[Dense Ruined Soul Trace] orbs (based on boss vs. normal enemy) on every special active hit from the caster
**Unconditional debuff implies that this passive '''ignores hyperarmor'''
**Unconditional debuff implies that this passive '''ignores hyperarmor'''
**Duration 15s, 30s cooldown
**Duration 15s, 30s cooldown
{{!}}-
|-
{{!}}{{!}} [[File:MutantReaperSkill5.png|link=Death Scream]]{{Force|MutantReaperSkill5.png|link=Death Scream}} {{!}}{{!}} On Hit {{!}}{{!}} rowspan=3 {{!}} Buff {{!}}{{!}} align=left {{!}}
|| [[File:MutantReaperSkill5.png|link=Death Scream]]{{Force|MutantReaperSkill5.png|link=Death Scream}} || On Hit || rowspan=3 | Buff || align=left |
*Spawn a [Suffering Dead] orb when skill comes in contact with an enemy at the location of impact
*Spawn a [Suffering Dead] orb when skill comes in contact with an enemy at the location of impact
**Spawns an orb per hitbox (i.e. Berserk Berthe can spawn multiple if hitting the head and hands)
**Spawns an orb per hitbox (i.e. Berserk Berthe can spawn multiple if hitting the head and hands)
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*Duration 10 seconds, 15s cooldown
*Duration 10 seconds, 15s cooldown
*Only the un-modded version can be cast midair
*Only the un-modded version can be cast midair
{{!}}-  
|-  
{{!}}{{!}} [[File:MutantReaperSkill7.png|link=Catacomb]] {{!}}{{!}} On Pick-up {{!}}{{!}} align=left {{!}}
|| [[File:MutantReaperSkill7.png|link=Catacomb]] || On Pick-up || align=left |
*Spawn 5 [Soul of the Dead] orbs in an arc when skill comes in contact with an enemy
*Spawn 5 [Soul of the Dead] orbs in an arc when skill comes in contact with an enemy
**Spawns an orb per enemy
**Spawns an orb per enemy
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**Duration of the buff refreshes upon picking up another [Soul of the Dead] orb
**Duration of the buff refreshes upon picking up another [Soul of the Dead] orb
*Enemies can only spawn Strength and Tenacity once since the skill itself applies an infection stage (calculated after cast). An uninfected enemy will spawn Tenacity, stage 1 will spawn Strength since they reached stage 2 from the skill, etc.
*Enemies can only spawn Strength and Tenacity once since the skill itself applies an infection stage (calculated after cast). An uninfected enemy will spawn Tenacity, stage 1 will spawn Strength since they reached stage 2 from the skill, etc.
{{!}}-  
|-  
{{!}}{{!}} [[File:MutantReaperPassive3.png|link=Obliteration]] {{!}}{{!}} On Kill/Special Key {{!}}{{!}} align=left {{!}}
|| [[File:MutantReaperPassive3.png|link=Obliteration]] || On Kill/Special Key || align=left |
*When an enemy with any stage of Valasia is killed, a [Ruined Soul Trace] will spawn at a chance. When the target is a Mid Boss or a Boss, a [Dense Ruined Soul Trace] will always spawn
*When an enemy with any stage of Valasia is killed, a [Ruined Soul Trace] will spawn at a chance. When the target is a Mid Boss or a Boss, a [Dense Ruined Soul Trace] will always spawn
*[Ruined Soul Trace]
*[Ruined Soul Trace]
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*The main way of spawning these in Raid is via [Path of the Dead] as there is only 1 enemy
*The main way of spawning these in Raid is via [Path of the Dead] as there is only 1 enemy
*The traces can only be collected by '''one''' party member. However, they slowly move towards Revenant if spawned in a hard to reach location (such as inside Berserk Berthe)
*The traces can only be collected by '''one''' party member. However, they slowly move towards Revenant if spawned in a hard to reach location (such as inside Berserk Berthe)
{{!}}-  
|-  
{{!}}{{!}} [[File:VenomTakerSkill5.png|link=Soul Crash]] {{!}}{{!}} rowspan=3 {{!}} On Hit {{!}}{{!}} rowspan = 4 {{!}} Debuff {{!}}{{!}} align=left {{!}}
|| [[File:VenomTakerSkill5.png|link=Soul Crash]] || rowspan=3 | On Hit || rowspan = 4 | Debuff || align=left |
*'''15%''' Received Critical Damage Increase
*'''15%''' Received Critical Damage Increase
**Duration 7 seconds, 4s cooldown
**Duration 7 seconds, 4s cooldown
**This is assuming you are using Killing Blow (2)
**This is assuming you are using Killing Blow (2)
{{!}}-  
|-  
{{!}}{{!}} [[File:VenomTakerSkill6.png|link=Sprout]] {{!}}{{!}} align=left {{!}}
|| [[File:VenomTakerSkill6.png|link=Sprout]] || align=left |
*Physical Damage Taken increase based on Valasia Stage growth
*Physical Damage Taken increase based on Valasia Stage growth
**Stage 1: '''5%'''
**Stage 1: '''5%'''
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**Stage 3: '''10%'''
**Stage 3: '''10%'''
*Duration 15 seconds, 21s cooldown
*Duration 15 seconds, 21s cooldown
{{!}}-  
|-  
{{!}}{{!}} [[File:MutantReaperTSkill4.png|link=Merciless Revenge]] {{!}}{{!}} align=left {{!}}
|| [[File:MutantReaperTSkill4.png|link=Merciless Revenge]] || align=left |
*Increase '''Total''' Debuff Duration based on Valasia Infection Stage
*Increase '''Total''' Debuff Duration based on Valasia Infection Stage
**Stage 1: '''10%''' duration increase
**Stage 1: '''10%''' duration increase
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**Stage 3: '''20%''' duration increase
**Stage 3: '''20%''' duration increase
*Reactivation cooldown 5s, skill cooldown 22s
*Reactivation cooldown 5s, skill cooldown 22s
{{!}}-  
|-  
{{!}}{{!}} [[File:MutantReaperPassive1.png|link=Saprophyte]] {{!}}{{!}} Innate/On Hit {{!}}{{!}} align=left {{!}}
|| [[File:MutantReaperPassive1.png|link=Saprophyte]] || Innate/On Hit || align=left |
*'''-2%''' All Defense when hitting Enemy inflicted with Valasia Seed with a Special Active (Max '''-20%''')
*'''-2%''' All Defense when hitting Enemy inflicted with Valasia Seed with a Special Active (Max '''-20%''')
**1 stack is applied per special active
**1 stack is applied per special active
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*Duration 30 seconds, no cooldown
*Duration 30 seconds, no cooldown
* With [Awakened Will: Mutant Reaper], this passive is automatically fully stacked at stage 3 and has infinite duration
* With [Awakened Will: Mutant Reaper], this passive is automatically fully stacked at stage 3 and has infinite duration
{{!}}}
|}
</div>
</div><dfn>}}</dfn>
   |}}
   }}
}}
}}

Revision as of 18:48, 28 March 2022

Raven
  • Furious Blade
  • Rage Hearts
  • Nova Imperator
  • Revenant
{{
Skill Condition Type Effect
File:RArmorBreak.png On Hit Debuff
  • 39% Physical Defense Reduction
    • This is assuming you are using Killing Blow (2)
    • Duration 7 seconds, 4s cooldown or 1s if Giga Drive is active
}}