Chung: Difference between revisions
→Combos
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| {{CDR}}{{CX}} | | {{CDR}}{{CX}} | ||
| Dashes behind targets | | Dashes behind targets, lifting them into the air, then fire a '''Cannonball''' to blast them away, knocking them down. If no '''Cannonball''' is available, enemies will not be knocked down immediately, allowing them to be caught after the initial attack. | ||
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{{CDR}} <br> | {{CDR}} <br> | ||
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+ 189% Mag. Damage | + 189% Mag. Damage | ||
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| {{CDRU}}{{CZ}}{{ | | {{CDRU}}{{CZ}}{{CViZ}} | ||
| Does a swipe in mid air then smash to the ground, ''' | | Does a swipe in mid air then smash to the ground, slightly lifting enemies off the ground. If a '''Cannonball''' is available, use it to blast the ground and launch enemies higher into the air. '''Heavy Stance''' during the final {{CViZ}} input, regardless of if a '''Cannonball''' is available. | ||
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{{CDRU}} <br> | {{CDRU}} <br> | ||
{{CZ}} 223% Phy. Damage <br> | {{CZ}} 223% Phy. Damage <br> | ||
---- | ---- | ||
{{ | {{CViZ}}<br> | ||
(No Ammo) 197% Phy. Damage <br> | (No Ammo) 197% Phy. Damage <br> | ||
'''OR'''<br> | '''OR'''<br> | ||
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| {{CDRU}}{{CX}} | | {{CDRU}}{{CX}} | ||
| '''Uses a Cannonball''' to perform a rocket jump, hits target below. | | '''Uses a Cannonball''' to perform a rocket jump, hits target below. If no '''Cannonball''' is available, the attack will still be performed, but not grant you any height nor deal any damage. | ||
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{{CDRU}} <br> | {{CDRU}} <br> |