Tactical Field: Difference between revisions

no edit summary
No edit summary
Line 8: Line 8:
|-
|-
| [[Image:TactField.png]]<br>  
| [[Image:TactField.png]]<br>  
| {{SkillType|SA|S}} Create a tactical field.<br>
| {{SkillType|SA|S}} Create a tactical field.<br>Caster's cannonballs are refilled once the tactical field is deployed. Also charge Enhanced Cannonballs.
Once the tactical field is deployed, caster's cannonballs are refilled (Enhanced Cannonballs Excluded)
|-
|-
|
|
Line 29: Line 28:
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Mode !! rowspan=2 | Field<br>(Magical) !! colspan=6 | {{se|111|Tactical Field||pb}} !! rowspan=2 | Ammo Reloaded !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown  
! rowspan=2 | Mode !! rowspan=2 | Field (Magical) !! colspan=5 | {{se|111|Tactical Field||pb}} !! colspan=2 | Cannonball Reload !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown  
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Ally Received Damage Decrease !! Ally Physical/Magical Attack Increase !! Ally MP Recovery !! MP Gain Interval !! Effect !! Duration
! Received Damage Decrease !! Physical/Magical Attack Increase !! MP Recovery<br>(Per 1.6 Seconds) !! Effect !! Duration !! Normal !! Enhanced<br>(Per 0.9 Seconds)
|-  
|-  
! colspan=11 | Normal
! colspan=11 | Normal
|-  
|-  
| '''{{PvE}}''' || 3433% || 10% || 10% || +6 MP || rowspan=2 | 1.6 Second
| '''{{PvE}}''' || 3433% || 10% || 10% || +6 MP || rowspan=2 | Super Armor || 20 Seconds || rowspan=2 | 6 || rowspan=2 | 1 || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds
| style="text-align: left" rowspan=2 | {{*}}Super Armor
| 20 Seconds || rowspan=2 | 6 || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds
|-
|-
| '''{{PvP}}''' || 1239% || 5% || 5% || +3 MP || 10 Seconds
| '''{{PvP}}''' || 1239% || 5% || 5% || +3 MP || 10 Seconds
Line 43: Line 40:
! colspan=11 | [Enhanced]
! colspan=11 | [Enhanced]
|-  
|-  
| '''{{PvE}}''' || 3433% || 20% || 10% || +6 MP || rowspan=2 | 1.6 Second
| '''{{PvE}}''' || 3433% || 20% || 10% || +6 MP || rowspan=2 | Super Armor || 20 Seconds || rowspan=2 | 6 || rowspan=2 | 1  || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds
| style="text-align: left" rowspan=2 | {{*}}Super Armor
| 20 Seconds || rowspan=2 | 6 || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds
|-
|-
| '''{{PvP}}''' || 1239% || 10% || 5% || +3 MP || 10 Seconds
| '''{{PvP}}''' || 1239% || 10% || 5% || +3 MP || 10 Seconds
Line 54: Line 49:
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=3 | Mode !! colspan=2 | Killing Blow (1) Tactical Field !! Gigantic Tactical Field
! rowspan=2 | Mode !! colspan=2 | Killing Blow (1) Tactical Field !! Gigantic Tactical Field
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Attribute Effect  !! Details !! rowspan=2 | Attribute Effect
! Attribute Effect  !! {{se|111|Tactical Field||pb}} Duration !! Attribute Effect
|- style="background:{{ColorSel|CharLight|Chung}}"
! {{se|111|Tactical Field||pb}}<br/>Duration
|-
|-
| '''{{PvE}}''' || rowspan=2 | {{SkillText|Killing Blow (1)|130}} || 26 Seconds || rowspan=2 | {{SkillText|Gigantic|120}}
| '''{{PvE}}''' || rowspan=2 | {{SkillText|Killing Blow (1)|130}} || 26 Seconds || rowspan=2 | {{SkillText|Gigantic|120}}
Line 67: Line 60:


== Tips and Details ==
== Tips and Details ==
*If you remain within the field for its entire duration, you can recover up to 72 MP or 18 MP in PvP.
*While the tooltip says the MP recovery occurs per second, this is false, and occurs slightly less frequently, at every 1.6 seconds.
**With the '''Killing Blow (1)''' Skill Trait, you can recover up to 96 MP or 24 MP in PvP.
**Conversely, the enhanced cannonball reload is slightly more frequently, at every 0.9 seconds.
*Received Damage Decrease is multiplicative.
*Over the full duration of the skill, it will recover a total of up to 72 MP (18 in PvP) and 23 enhanced cannonballs.
**With the '''Killing Blow (1)''' Skill Trait, it will recover a total of up to 96 MP (24 in PvP) and 29 enhanced cannonballs.
*The enhanced cannonballs are reloaded about as fast as you can fire them from [[Mobile Shelling]], letting you remain in the stance indefinitely while the field is active without needing to switch back to [[Siege Shelling]].
*'''Received Damage Decrease''' is multiplicative.
*Buffs that change your body size like [[Natal Chart]] affect the field's size.
*Buffs that change your body size like [[Natal Chart]] affect the field's size.
**However, if one of them expires while the field is active, its size will not change.
**However, if one of them expires while the field is active, its size will not change.
Line 103: Line 99:
|-
|-
| 07/17/2014 || - || colspan=2 align="left" |  
| 07/17/2014 || - || colspan=2 align="left" |  
*{{nerf|Only reloads blue cannonballs instead of both.}}
*{{nerf|No longer reloads all enhanced cannonballs.}}
|-
|-
| 02/05/2015 || - || colspan=2 align="left" |  
| 02/05/2015 || - || colspan=2 align="left" |  
Line 148: Line 144:
*{{buff|Damage increased.}}
*{{buff|Damage increased.}}
*{{nerf|MP Usage increased.}}
*{{nerf|MP Usage increased.}}
*Fixed issue where reload interval decreased when stay in the field.
*Fixed issue where idle reload interval decreased when inside the field.
|-
|-
| align="left" |  
| align="left" |  
Line 182: Line 178:
*{{buff|Casting speed increased by 54%.}}
*{{buff|Casting speed increased by 54%.}}
*{{buff|Changed to be affected by Action Speed.}}
*{{buff|Changed to be affected by Action Speed.}}
*{{buff|Upon casting, refill caster's Enhanced Cannonballs and continuously replenish them while inside the field.}}
*{{buff|After casting, continuously replenishes enhanced cannonballs for caster while inside the field.}}
*{{buff|The field will be bound to caster and move along with them.}}
*{{buff|The field will be bound to caster and move along with them.}}
|-
|-
ElEditors, Administrators
16,042

edits