Invite Abyss: Difference between revisions

2,205 bytes removed ,  13 May 2022
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== Skill Information ==
== Skill Information ==
{{Tabber
|NA=<dfn>{{</dfn>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! rowspan=2 | Defense Ignore<br>(Per Combination Gauge Consumed) !! colspan=2 | Max Hits !! rowspan=2 | Combination Gauge Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Abyss Sphere !! Shot !! Abyss Sphere !! Shot
|-
! colspan=9 | Normal
|-
| '''{{PvE}}''' || 306% || 417% || 2% || rowspan=2 | 23 || rowspan=2 | 180 || rowspan=2 | 0~10 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
| '''{{PvP}}''' || 104% || 143% || 1%
|-
! colspan=9 | [Enhanced]
|-
| '''{{PvE}}''' || 367% || 500% || 2% || rowspan=2 | 23 || rowspan=2 | 180 || rowspan=2 | 0~10 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
| '''{{PvP}}''' || 125% || 171% || 1%
|}
<dfn>}}</dfn>
|KR (05/12/2022)=<dfn>{{</dfn>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
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| '''{{PvP}}''' || 125% || % || 1%
| '''{{PvP}}''' || 125% || % || 1%
|}
|}
<dfn>}}</dfn>
}}
<br>
<br>


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== Total Damage ==
== Total Damage ==
{{Tabber
|NA=<dfn>{{</dfn>
{{Damage
{{Damage
|dmg=367, 500
|dmg=367, 500
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|passive1=Death Instinct
|passive1=Death Instinct
}}
}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Death Instinct]]
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! colspan=2 | Normal !! colspan=2 | Heavy !! colspan=2 | Normal !! colspan=2 | Heavy
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Average !! Maximum !! Average !! Maximum !! Average !! Maximum !! Average !! Maximum
|-
! {{PvE}}
| {{#var: avg_damage}} || {{#var: total_damage}} || {{#var: avg_damage_heavy}} || {{#var: total_damage_heavy}}
| {{#var: avg_damage_passive1}} || {{#var: total_damage_passive1}} || {{#var: avg_damage_heavy_passive1}} || {{#var: total_damage_heavy_passive1}}
|-
! {{PvP}}
| {{#var: avg_damage_pvp}} || {{#var: total_damage_pvp}} || {{#var: avg_damage_heavy_pvp}} || {{#var: total_damage_heavy_pvp}}
| {{#var: avg_damage_passive1_pvp}} || {{#var: total_damage_passive1_pvp}} || {{#var: avg_damage_heavy_passive1_pvp}} || {{#var: total_damage_heavy_passive1_pvp}}
|}
*Average assumes 3 '''Abyss Sphere''' and 7 '''Shot''' hits.
<dfn>}}</dfn>
|KR (05/12/2022)=<dfn>{{</dfn>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
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|}
|}
*Average assumes 3 '''Abyss Sphere''' and 7 '''Shot''' hits.
*Average assumes 3 '''Abyss Sphere''' and 7 '''Shot''' hits.
<dfn>}}</dfn>
}}
<br>
<br>


== Tips and Details  ==
== Tips and Details  ==
*The magic bullets will pour out from the sphere in a consistent pattern, with 6 bullets being fired in a star formation 30 times in total, with that formation tilting clockwise each time.
*The magic bullets will pour out from the sphere in a consistent pattern, with 6 bullets being fired in a star formation ? times in total, with that formation tilting clockwise each time.
*The magic bullets will not start dealing damage until they have left the abyssal sphere, preventing the skill from more easily doing consistent damage on smaller targets. As a result, only enemies that fully encompass the sphere can take damage from every magic bullet fired.
*The magic bullets will not start dealing damage until they have left the abyssal sphere, preventing the skill from more easily doing consistent damage on smaller targets. As a result, only enemies that fully encompass the sphere can take damage from every magic bullet fired.
*On average, the abyssal sphere will deal 3 hits to enemies as it passes by, while the magic bullets will deal anywhere from 4 to 10 hits on most targets, with that amount going up the larger a target is.
*On average, the abyssal sphere will deal 3 hits to enemies as it passes by, while the magic bullets will deal anywhere from 4 to 10 hits on most targets, with that amount going up the larger a target is.
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