Artillery Strike - Quantum Ballista/ModA: Difference between revisions
Artillery Strike - Quantum Ballista/ModA (view source)
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, 21 June 2022no edit summary
m (Text replacement - "class="related-skills uneven"" to "class="related-skills"") |
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<br> | <br> | ||
== Total Damage == | == Extra Information == | ||
=== Total Damage === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
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|} | |} | ||
<br> | <br> | ||
{{ForceDifference | |||
|<!--Character-->Chung | |||
|<!--Original Features--> | |||
*Aim and drop a missile causes a large explosion. | |||
|<!--Changed Features--> | |||
*Automatically lock on to the nearest enemy and drop multiple missiles on them. | |||
}} | |||
== Related Skills == | == Related Skills == | ||
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== Tips and Details == | == Tips and Details == | ||
*The skill actively try to spread its damage across multiple targets if allowed. | *The skill actively try to spread its damage across multiple targets if allowed. | ||
**The skill freeze lingers enough for most of the shells to collide, unlike its regular variant. | **The skill freeze lingers enough for most of the shells to collide, unlike its regular variant. | ||
*The skill's lock-on range seems to be that of a cube from where Chung is standing. The frontal range is roughly 2 screens, the vertical range is about 5 platforms, and the depth range is estimated to be that of the distance in the branching paths in the last pre-Boss room in [[Forgotten Elrian Sanctum]]. | *The skill's lock-on range seems to be that of a cube from where Chung is standing. The frontal range is roughly 2 screens, the vertical range is about 5 platforms, and the depth range is estimated to be that of the distance in the branching paths in the last pre-Boss room in [[Forgotten Elrian Sanctum]]. |