Swing: Difference between revisions

223 bytes added ,  30 July 2022
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m (Text replacement - "== Tips and Details ==" to "== Tips and Details ==")
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| [[File:TaleSpinnerSkill1.png]]
| [[File:TaleSpinnerSkill1.png]]
| {{SkillType|A}}
| {{SkillType|A}} Move swiftly ahead surrounded with blessing of spirits and leave traces where you pass. Enemies hit with the trace will receive damage.<br>Enter Super Armor state upon casting.<br>(Can also be activated in midair)
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Mode !! Elemental Trail (Magical) !! {{tt|Max Hits per Orb|Cannot overlap. See tips and details}} !! Orb Count !! MP Usage !! Cooldown
! Mode !! Trace of Spirits (Magical) !! {{tt|Max Hits per Trace|Cannot overlap. See tips and details}} !! Trace Count !! MP Usage !! Cooldown
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! colspan=6 | Normal
! colspan=6 | Normal
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== Tips and Details ==
== Tips and Details ==
*Similarly to [[Mecha Drop]], each of the orbs can theoretically deal 6 hits individually, however they can't deal damage at the same time. Even on large/moving targets, this skill can at most deal 7 hits due to the first and last orbs being spawned apart enough in time.
*Similarly to [[Mecha Drop]], each of the traces can theoretically deal 6 hits individually, however they can't deal damage at the same time. Even on large/moving targets, this skill can at most deal 7 hits due to the first and last traces being spawned apart enough in time.
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