Cyclone: Difference between revisions
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| colspan="6" | '''Normal''' | | colspan="6" | '''Normal''' | ||
|- | |- | ||
| '''{{PvE}}''' || 289% || rowspan=2 | N/A || rowspan=2 | | | '''{{PvE}}''' || 289% || rowspan=2 | N/A || rowspan=2 | 40 || rowspan=2 | 150 MP || rowspan=2 | 12 Seconds | ||
|- | |- | ||
| '''{{PvP}}''' || 104% | | '''{{PvP}}''' || 104% | ||
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| colspan="6" | '''[Enhanced]''' | | colspan="6" | '''[Enhanced]''' | ||
|- | |- | ||
| '''{{PvE}}''' || 289% || rowspan=2 | -2 KD || rowspan=2 | | | '''{{PvE}}''' || 289% || rowspan=2 | -2 KD || rowspan=2 | 40 || rowspan=2 | 150 MP || rowspan=2 | 12 Seconds | ||
|- | |- | ||
| '''{{PvP}}''' || 104% | | '''{{PvP}}''' || 104% | ||
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== Total Damage == | == Total Damage == | ||
{{SkillText|Free Training}} | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha" | ||
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|- | |- | ||
| {{PvE}} | | {{PvE}} | ||
| {{formatnum:{{#expr: 289* | | {{formatnum:{{#expr: 289*40}}}}% || {{formatnum:{{#expr: (289*65)*0.7}}}}% | ||
|- | |- | ||
| {{PvP}} | | {{PvP}} | ||
| {{formatnum:{{#expr: 104* | | {{formatnum:{{#expr: 104*40}}}}% || {{formatnum:{{#expr: (104*65)*0.7}}}}% | ||
|} | |} | ||
*Does not include initial melee hit. | *Does not include initial melee hit. | ||
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**However, due to the damage dealt per hit being too low to compensate the amount of hits per target if it is not dragged alongside the skill or near to a wall, it usually will not kill hit enemies in one cast. The hitting method makes the skill extremely suffer especially in [[Pruinaum]], where monsters are usually stationary or hard to push. | **However, due to the damage dealt per hit being too low to compensate the amount of hits per target if it is not dragged alongside the skill or near to a wall, it usually will not kill hit enemies in one cast. The hitting method makes the skill extremely suffer especially in [[Pruinaum]], where monsters are usually stationary or hard to push. | ||
*Due to its speed, it may pass through enemies without pulling them along properly, reducing the overall damage dealt, especially without the '''Useful''' trait. | *Due to its speed, it may pass through enemies without pulling them along properly, reducing the overall damage dealt, especially without the '''Useful''' trait. | ||
*This skill is affected by the [[Free Training]] hit count error and will deal an extra hit there. | |||
<br> | <br> | ||
Revision as of 21:21, 28 September 2022
[Special Active: Strength] Unleash a mini tornado The mini tornado will hit anything in its path. | |
Final Enhanced Skill
| |
Available for Memorize
|
Requirements
Class | Level Required |
---|---|
Elemental Master | 45 |
Skill Information
Mode | Tornado (Magical) | Knockdown Reduction Per Hit | Max Hits | MP Usage | Cooldown |
---|---|---|---|---|---|
Normal | |||||
PvE | 289% | N/A | 40 | 150 MP | 12 Seconds |
PvP | 104% | ||||
[Enhanced] | |||||
PvE | 289% | -2 KD | 40 | 150 MP | 12 Seconds |
PvP | 104% |
Skill Traits
Gigantic Cyclone | Useful Cyclone | |
---|---|---|
Attribute Effect | Attribute Effect | Max Hits |
Skill size increased to 150% | Max Hits increased Damage decreased to 70% |
65 |
Total Damage
Mode | Base | |
---|---|---|
Normal | Useful | |
PvE | 11,560% | 13,149.5% |
PvP | 4,160% | 4,732% |
- Does not include initial melee hit.
Tips and Details
- The skill will deal an initial hit to enemies in melee range of 100% Magical Damage.
- You can move and attack freely after Cyclone is activated.
- The target will be vulnerable for a combo while trapped in Cyclone.
- Cyclone returns a huge amount of Awakening Charge and MP when used on multiple targets.
- However in PvP, Cyclone is also able to give the target a huge amount of MP and Awakening Charge.
- When Cyclone is used too close to a wall, the attack will pass through the wall instead of being stopped by it; therefore, when cornering opponents with Cyclone, one must step back slightly to avoid this.
- If Cyclone goes off a platform edge, it will continue moving straight in mid-air.
- When used at point-blank range with an opponent that is smaller than or of similar length to Aisha, Cyclone may simply pass through the opponent instead of dragging it.
- The cyclone can reach just under 2 platforms high (just under 3 with the Gigantic trait) and travels well outside the screen, making it theoretically great for clearing.
- However, due to the damage dealt per hit being too low to compensate the amount of hits per target if it is not dragged alongside the skill or near to a wall, it usually will not kill hit enemies in one cast. The hitting method makes the skill extremely suffer especially in Pruinaum, where monsters are usually stationary or hard to push.
- Due to its speed, it may pass through enemies without pulling them along properly, reducing the overall damage dealt, especially without the Useful trait.
- This skill is affected by the Free Training hit count error and will deal an extra hit there.
Old Version
Video | Description |
---|---|
Between its initial release and the 03/12/2020 KR Patch, Cyclone was significantly smaller, not traveling as far and dealing hits less frequently. |
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
01/07/2010 | 07/13/2011 |
| |
04/20/2015 | - |
| |
08/06/2015 | 01/13/2016 |
| |
01/25/2017 | 02/08/2017 |
| |
04/27/2017 | 05/10/2017 |
|
|
07/13/2017 | 07/26/2017 |
| |
04/05/2018 | 04/18/2018 |
| |
03/12/2020 | 04/08/2020 |
|
Alternative Names
Elemental Master - Skills