User:HamSam/Party Synergy/Raven: Difference between revisions

From Elwiki
(Debuff clarity + Balance changes)
(proof reading + formatting changes)
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<!-- <font color="{{#var:debuff_color}}">xxx</font> -->
<!-- <font color="{{#var:ohshit_color}}">xxx</font> -->
{{Section
{{Section
|SectionSty=text-align: center;
|SectionSty=text-align: center;
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|Title0=Raven
|Title0=Raven
|Content0=
|Content0=
  {{Tabber
{{Tabber
  |$tabstyle=margin-top: 0;
|$tabstyle=margin-top: 0;
  |$divstyle=padding: 1px;
|$divstyle=padding: 1px;
  |$divclass=tabber-center
|$divclass=tabber-center
  |Furious Blade=<dfn>{{</dfn><div class="long-table">
|Furious Blade=<dfn>{{</dfn><div class="long-table">
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Raven}}" class="textfloat"
|- style="background:{{ColorSel|CharLight|Raven}}" class="textfloat"
! Skill !! Condition !! Type !! width=100% | Effect
! Skill !! Condition !! Type !! width=100% | Effect
|-  
|-
|| [[File:RArmorBreak.png|link=Armor_Crash]] || On Hit || Debuff || align=left |
|| [[File:RArmorBreak.png|link=Armor_Crash]] || On Hit || Debuff || align=left |
*<font color="{{#var:debuff_color}}">'''39%''' Physical Defense Reduction
*<font color="{{#var:debuff_color}}">'''39%''' Physical Defense Reduction</font>
**This is assuming you are using Killing Blow (2)
**7s duration, 4s cooldown (Assuming KB2)
**Duration 7 seconds, 4s cooldown or 1s if [[Giga Drive]] is active
|}
|}
</div><dfn>}}</dfn>
</div><dfn>}}</dfn>
  |Rage Hearts=<dfn>{{</dfn><div class="long-table">
|Rage Hearts=<dfn>{{</dfn><div class="long-table">
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Raven}}" class="textfloat"
|- style="background:{{ColorSel|CharLight|Raven}}" class="textfloat"
! Skill !! Condition !! Type !! width=100% | Effect
! Skill !! Condition !! Type !! width=100% | Effect
|-  
|-
|| [[File:Weaponbreaker.png|link=Weapon Crash]] || rowspan=2 | On Hit || rowspan=2 | Debuff || align=left |
|| [[File:Weaponbreaker.png|link=Weapon Crash]] || rowspan=2 | On Hit || rowspan=2 | Debuff || align=left |
*<font color="{{#var:debuff_color}}">'''-45%''' Damage Dealt </font>
*<font color="{{#var:debuff_color}}">'''-45%''' Damage Dealt </font>
**This is assuming you are using Killing Blow (2)
**7s duration, 4s cooldown (Assuming KB2)
**Duration 7 seconds, 4s cooldown
|-
|-  
|| {{Force|Nuclear.png|link=Nuclear}} || align=left |
|| {{Force|Nuclear.png|link=Nuclear}} || align=left |
*<font color="{{#var:debuff_color}}">'''14%''' Critical Damage Received Increase </font>
*<font color="{{#var:debuff_color}}">'''14%''' Critical Damage Received Increase </font>
*<font color="{{#var:debuff_color}}">'''-20%''' Magical Defense </font>
*<font color="{{#var:debuff_color}}">'''-20%''' Magical Defense </font>
*<font color="{{#var:debuff_color}}">'''-150''' Elemental Resist </font>
*<font color="{{#var:debuff_color}}">'''-150''' Elemental Resist </font>
**Duration 4 seconds, 23s cooldown
**4s duration, 23s cooldown
|}
|}
</div><dfn>}}</dfn>
</div><dfn>}}</dfn>
  |Nova Imperator=<dfn>{{</dfn><div class="long-table">
|Nova Imperator=<dfn>{{</dfn><div class="long-table">
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Raven}}" class="textfloat"
|- style="background:{{ColorSel|CharLight|Raven}}" class="textfloat"
! Skill !! Condition !! Type !! width=100% | Effect
! Skill !! Condition !! Type !! width=100% | Effect
|-  
|-
|| [[File:Nova Imperator - Passive 2.png|link=Master of Warfare]] || On use of [Overheat] Skill || rowspan=2 | Buff || align=left |
|| [[File:Nova Imperator - Passive 2.png|link=Master of Warfare]] || On use of [Overheat] Skill || rowspan=2 | Buff || align=left |
*Party '''100''' Mana Recovery
*Party '''100''' Mana Recovery
**Caster must have 5 stacks of [Heat Detection], 5 second cooldown
**Caster must have 5 stacks of [Heat Detection], 5 second cooldown
|-
|-
|| [[File:STM.png|link=Mercenary Survival Strategy]] || Caster HP <75% || align=left |
|| [[File:STM.png|link=Mercenary Survival Strategy]] || Caster HP <75% || align=left | *Party '''12%''' All Physical/Magical Attack/Defense Increase **15s duration |- || [[File:ICNapalm.png|link=Ignition Crow - Napalm]] || On Hit within Field || rowspan=2 | Debuff || align=left | *<font color="{{#var:debuff_color}}">'''15%''' {{tt|Enemy Received Damage Increase|Additive to All Damage, eg. [[Awakening Mode]] or [[Giga Drive - Limiter]].}}</font>
*Party '''12%''' All Physical/Magical Attack/Defense Increase
**8.3s duration, 15s cooldown
**15s duration
|-
|-  
|| [[File:ICNapalm.png|link=Ignition Crow - Napalm]] || On Hit within Field || rowspan=2 | Debuff || align=left |
*<font color="{{#var:debuff_color}}">'''15%''' {{tt|Enemy Received Damage Increase|Additive to All Damage, eg. [[Awakening Mode]] or [[Giga Drive - Limiter]].}}
**The debuff reapplies infinitely inside the field, but lingers for 1 second
**Duration 8.3 seconds, 15s cooldown
|-  
|| [[File:VCTrans6.png|link=Ifrit Flame]] || On Hit || align=left |
|| [[File:VCTrans6.png|link=Ifrit Flame]] || On Hit || align=left |
*<font color="{{#var:debuff_color}}">'''-15%''' All Defense
*<font color="{{#var:debuff_color}}">'''-15%''' All Defense
*<font color="{{#var:debuff_color}}">'''-250''' Elemental Resistance
*<font color="{{#var:debuff_color}}">'''-250''' Elemental Resistance </font>
**Duration 6.5 seconds, 22s cooldown
**6.5s duration, 22s cooldown
|}
|}
</div><dfn>}}</dfn>
</div><dfn>}}</dfn>
  |Revenant=<dfn>{{</dfn><div class="long-table">
|Revenant=<dfn>{{</dfn><div class="long-table">
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Raven}}" class="textfloat"
|- style="background:{{ColorSel|CharLight|Raven}}" class="textfloat"
! Skill !! Condition !! Type !! width=100% | Effect
! Skill !! Condition !! Type !! width=100% | Effect
|-  
|-
|| [[File:VenomTakerPassive1.png|link=Valasia]] || rowspan=2 | Innate || rowspan=3 | Unconditional Debuff || align=left |
|| [[File:MutantReaperTPassive1.png|link=Awakened Will: Mutant Reaper]] || Innate || rowspan=2 | Mark || align=left |
*'''Special Actives''' and '''Nasod Core''' apply infection stages up to 3 stages.
**Almost all of Revenant's special actives are multihit, however Valasia only grows once per skill cast despite hitting multiple times.
**Revenant's core applies 1 stack when it hits.
**Unconditional debuff implies that this passive '''ignores hyperarmor'''. However, Valasia itself does not do anything alone as Revenant's other skills rely on the stages.
**Once stage 3 is hit on any enemy (in PvE), it cannot be removed/reduced until killed
|-
|| [[File:MutantReaperTPassive1.png|link=Awakened Will: Mutant Reaper]] || align=left |
*Stage 3 Valasia Infections turn into [Evolved Valasia Seed]
*Stage 3 Valasia Infections turn into [Evolved Valasia Seed]
*Enemy with [Evolved Valasia Seed] Damage Taken Increase in Awakening
*Enemy with [Evolved Valasia Seed] Damage Taken Increase in Awakening
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**Damage Increased by '''15%''' for Enemies below '''15%''' Max HP
**Damage Increased by '''15%''' for Enemies below '''15%''' Max HP
**Damage Increases do not stack with each other (i.e. the 10% turns into 15% at the threshold)
**Damage Increases do not stack with each other (i.e. the 10% turns into 15% at the threshold)
**Unconditional debuff implies that this passive '''ignores hyperarmor'''
|-
|-  
|| [[File:RevenantPassive1.png|link=Path of the Dead]] || Special Key || align=left |
|| [[File:RevenantPassive1.png|link=Path of the Dead]] || Special Key || align=left |
*Apply [Evolved Valasia Seed] to all enemies in a large circle around the caster
*Apply [Evolved Valasia Seed] to all enemies in a large circle around the caster
**This also resets all [Valasia Response] Skill cooldowns and spawns [Ruined Soul Trace]/[Dense Ruined Soul Trace] orbs (based on boss vs. normal enemy) on every special active hit from the caster
**This also resets all [Valasia Response] Skill cooldowns and spawns [Ruined Soul Trace]/[Dense Ruined Soul Trace] orbs (based on boss vs. normal enemy) on every special active hit from the caster
**Unconditional debuff implies that this passive '''ignores hyperarmor'''
**15s duration, 25s cooldown
**Duration 15s, 25s cooldown
|-
|-
|| [[File:MutantReaperSkill5.png|link=Death Scream]]{{Force|MutantReaperSkill5.png|link=Death Scream}} || On Hit || rowspan=3 | Buff || align=left |
|| [[File:MutantReaperSkill5.png|link=Death Scream]]{{Force|MutantReaperSkill5.png|link=Death Scream}} || On Hit || rowspan=3 | Buff || align=left |
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**Stage 2: '''10%'''
**Stage 2: '''10%'''
**Stage 3: '''15%'''
**Stage 3: '''15%'''
*Duration 10 seconds, 15s cooldown
**10s duration, 15s cooldown
*Only the un-modded version can be cast midair
*Only the un-modded version can be cast midair
|-  
|-
|| [[File:MutantReaperSkill7.png|link=Catacomb]] || On Pick-up || align=left |
|| [[File:MutantReaperSkill7.png|link=Catacomb]] || On Pick-up || align=left |
*Spawn 5 [Soul of the Dead] orbs in an arc when skill comes in contact with an enemy
**Spawns an orb per enemy
***Multiple enemies still spawns 5 orbs when hit, however, the skill tier affected relies solely on the Valasia Stage infection, meaning it is possible to gain multiple skill tier damage increases from a single cast.
***Orbs move towards allies who do not have the buff yet, but can be intercepted.
*Specific Skill Damage increase based on Valasia Stage per [Soul of the Dead] orb
*Specific Skill Damage increase based on Valasia Stage per [Soul of the Dead] orb
**Stage 1: '''Tenacity 4%''' per orb (Max '''20%''')
**Stage 1: '''Tenacity 4%''' per orb (Max '''20%''')
**Stage 2: '''Strength 4%''' per orb (Max '''20%''')
**Stage 2: '''Strength 4%''' per orb (Max '''20%''')
**Stage 3: '''Bravery 4%''' per orb (Max '''20%''')
**Stage 3: '''Bravery 4%''' per orb (Max '''20%''')
*Duration 30 seconds, 22s cooldown
**30s duration, 22s cooldown
**Duration of the buff refreshes upon picking up another [Soul of the Dead] orb
|-
** Buff stacks fall off 3 at a time
*Enemies can only spawn Strength and Tenacity once since the skill itself applies an infection stage (calculated after cast). An uninfected enemy will spawn Tenacity, stage 1 will spawn Strength since they reached stage 2 from the skill, etc.
|-  
|| [[File:MutantReaperPassive3.png|link=Obliteration]] || On Kill/Special Key || align=left |
|| [[File:MutantReaperPassive3.png|link=Obliteration]] || On Kill/Special Key || align=left |
*When an enemy with any stage of Valasia is killed, a [Ruined Soul Trace] will spawn at a chance. When the target is a Mid Boss or a Boss, a [Dense Ruined Soul Trace] will always spawn
*[Ruined Soul Trace]
**Spawn Chance: '''30%'''
**Random Skill Cooldown Reduction: '''7''' seconds
**All Speed Increase (additive): '''10%'''
**Trace Duration: 10 seconds
**Buff Duration: 20 seconds
*[Dense Ruined Soul Trace]
*[Dense Ruined Soul Trace]
**Chance: '''100%'''
**Chance: '''100%'''
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**Trace Duration: 10 seconds
**Trace Duration: 10 seconds
**Buff Duration: 20 seconds
**Buff Duration: 20 seconds
*The main way of spawning these in Raid is via [Path of the Dead] as there is only 1 enemy
|-
*The traces can only be collected by '''one''' party member. However, they slowly move towards Revenant if spawned in a hard to reach location (such as inside Berserk Berthe)
|-  
|| [[File:VenomTakerSkill5.png|link=Soul Crash]] || rowspan=4 | On Hit || rowspan = 5 | Debuff || align=left |
|| [[File:VenomTakerSkill5.png|link=Soul Crash]] || rowspan=4 | On Hit || rowspan = 5 | Debuff || align=left |
*<font color="{{#var:debuff_color}}">'''15%''' Received Critical Damage Increase</font>
*<font color="{{#var:debuff_color}}">'''15%''' Received Critical Damage Increase</font>
**Duration 7 seconds, 4s cooldown
**7s duration, 4s cooldown (Assuming KB2)
**This is assuming you are using Killing Blow (2)
|-
|-  
|| [[File:VenomTakerSkill2.png|link=Interdiction]] || align=left |
|| [[File:VenomTakerSkill2.png|link=Interdiction]] || align=left |
*<font color="{{#var:debuff_color}}">All Elemental Resist decreased based on Valasia Stage growth
*<font color="{{#var:debuff_color}}">All Elemental Resist decreased based on Valasia Stage growth
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**Stage 2: '''-150'''
**Stage 2: '''-150'''
**Stage 3: '''-180'''</font>
**Stage 3: '''-180'''</font>
*Duration 15 seconds, 14s cooldown
*15s duration, 14s cooldown
|-  
|-
|| [[File:VenomTakerSkill6.png|link=Sprout]] || align=left |
|| [[File:VenomTakerSkill6.png|link=Sprout]] || align=left |
*<font color="{{#var:debuff_color}}">Physical Damage Taken increase based on Valasia Stage growth
*<font color="{{#var:debuff_color}}">Physical Damage Taken increase based on Valasia Stage growth
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**Stage 2: '''7.5%'''
**Stage 2: '''7.5%'''
**Stage 3: '''10%'''</font>
**Stage 3: '''10%'''</font>
*Duration 15 seconds, 21s cooldown
**15s duration, 21s cooldown
|-  
|-
|| [[File:MutantReaperTSkill4.png|link=Merciless Revenge]] || align=left |
|| [[File:MutantReaperTSkill4.png|link=Merciless Revenge]] || align=left |
*<font color="{{#var:debuff_color}}">Increase '''Total''' Debuff Duration based on Valasia Infection Stage
*<font color="{{#var:debuff_color}}">Increase '''Total''' Debuff Duration based on Valasia Infection Stage
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**Stage 2: '''15%''' duration increase
**Stage 2: '''15%''' duration increase
**Stage 3: '''20%''' duration increase</font>
**Stage 3: '''20%''' duration increase</font>
*Reactivation cooldown 5s, skill cooldown 22s
**5s reactivation cooldown, 22s cooldown
|-  
|-
|| [[File:MutantReaperPassive1.png|link=Saprophyte]] || Innate/On Hit || align=left |
|| [[File:MutantReaperPassive1.png|link=Saprophyte]] || Innate/On Hit || align=left |
*<font color="{{#var:debuff_color}}">'''-2%''' All Defense when hitting Enemy inflicted with Valasia Seed with a Special Active (Max '''-20%''')
*<font color="{{#var:debuff_color}}">'''-2%''' All Defense when hitting Enemy inflicted with Valasia Seed with a Special Active (Max '''-20%''')
**1 stack is applied per special active
**1 stack is applied per special active
**2 stacks applied when enemy is <50% HP</font>
**2 stacks applied when enemy is <50% HP</font>
*Duration 30 seconds, no cooldown
** With [[Awakened Will: Mutant Reaper]], this passive is automatically fully stacked at stage 3 and has infinite duration
* With [Awakened Will: Mutant Reaper], this passive is automatically fully stacked at stage 3 and has infinite duration
**30s duration
|}
|}
</div><dfn>}}</dfn>
</div><dfn>}}</dfn>
  }}
}}
}}
}}

Revision as of 06:39, 21 October 2022

Raven
  • Furious Blade
  • Rage Hearts
  • Nova Imperator
  • Revenant
{{
Skill Condition Type Effect
File:RArmorBreak.png On Hit Debuff
  • 39% Physical Defense Reduction
    • 7s duration, 4s cooldown (Assuming KB2)
}}