Detoxication/ModA: Difference between revisions
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Revision as of 20:06, 29 November 2022
- English
[Special Active: Strength] [Mod] There's noise in the observed data... Do I need to check the conditions of the test subjects as well? How troublesome. Create an energy field that increases Active, Special Active Skill damage for party members within range. | |
DP Recovery Skill
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Over Treatment
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Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Overmind | 99 | [Force] Detoxication (A) |
Skill Information
Mode | Damage (Physical) | Party BuffDetoxicationParty BuffDetoxication | MP Usage | Cooldown | |
---|---|---|---|---|---|
All Skill Damage Increase | Duration | ||||
PvE | 3118% | 18% | 12 Seconds | 200 MP | 15 Seconds |
PvP | 742% | 9% |
Skill Traits
Gigantic Detoxication | Reversed Detoxication | ||
---|---|---|---|
Attribute Effect | Attribute Effect | MP Usage | Cooldown |
Skill size increased to 120% | MP Usage decreased to 60% Cooldown increased to 150% | 120 MP | 22.5 Seconds |
Extra Information
Tips and Details
Trivia
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
10/27/2022 | 11/23/2022 |
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11/10/2022 | - |
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Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | ??? | Detoxication |
Overmind - Skills
Hyper Active
Force Mod
Passive
Master Skill
- Genetic Recombination
- Genetic Recombination
Force Active
Force Passive
Force Active
Force Passive