Template:SkillText: Difference between revisions

Line 529: Line 529:
   | Empowered = Damage increased to {{{2|120}}}%
   | Empowered = Damage increased to {{{2|120}}}%
   | Gigantic = Skill size increased to {{{2|120}}}%
   | Gigantic = Skill size increased to {{{2|120}}}%
   | Light ={{#switch:{{{2|{{{MP|80}}}}}}
   | Light ={{#switch:{{{MP|{{{2|80}}}}}}
     | ECP = ECP Usage decreased to {{{3|{{{ECP|}}}}}}%
     | ECP = ECP Usage decreased to {{{ECP|{{{MP|{{{3|}}}}}}}}}%
     | MP/DP = MP/DP Usage decreased to {{{3|{{{MPDP|}}}}}}%
     | MP/DP = MP/DP Usage decreased to {{{MPDP|{{{3|}}}}}}%
     | #default = MP Usage decreased to {{{2|{{{MP|}}}}}}%
     | #default = MP Usage decreased to {{{MP|{{{2|}}}}}}%
   }}
   }}
   | Heavy = Damage increased to 144%<br>Cooldown increased to 120%
   | Heavy = Damage increased to 144%<br>Cooldown increased to 120%
   | Useful = Max Hits increased<br>Damage decreased to {{{2|{{{DAMAGE|70}}}}}}%
   | Useful = Max Hits increased<br>Damage decreased to {{{DAMAGE|{{{2|70}}}}}}%
   | Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|80}}}%
   | Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|80}}}%
   | Reversed = MP Usage decreased to {{{MP|{{{2|}}}}}}%<br>Cooldown increased to {{{CD|{{{3|}}}}}}%
   | Reversed = MP Usage decreased to {{{MP|{{{2|}}}}}}%<br>Cooldown increased to {{{CD|{{{3|}}}}}}%
   | Critical = {{#switch:{{{2|{{{MP|}}}}}}
   | Critical = {{#switch:{{{MP|{{{2|}}}}}}
     | ECP = ECP Usage increased to {{{3|{{{ECP|}}}}}}%<br>Skill will ignore 50% defense (25% defense in PvP)
     | ECP = ECP Usage increased to {{{ECP|{{{MP|{{{3|}}}}}}}}}%<br>Skill will ignore 50% defense (25% defense in PvP)
     | Energy = MP Usage increased to 100%<br>Skill will ignore {{{3|{{{DEF_IGNORE|}}}}}}% defense ({{{4|{{{DEF_IGNORE_PVP|}}}}}}% defense in PvP)
     | Energy = MP Usage increased to 100%<br>Skill will ignore {{{DEF_IGNORE|{{{3|}}}}}}% defense ({{{DEF_IGNORE_PVP|{{{4|}}}}}}% defense in PvP)
     | #default = MP Usage increased to {{{2|{{{MP|120}}}}}}%<br>Skill will ignore 50% defense (25% defense in PvP)
     | #default = MP Usage increased to {{{MP|{{{2|120}}}}}}%<br>Skill will ignore 50% defense (25% defense in PvP)
   }}
   }}
   | Haste = Cooldown decreased to {{{2|{{{CD|80}}}}}}%
   | Haste = Cooldown decreased to {{{CD|{{{2|80}}}}}}%
   | Regenerating (1) = {{#switch:{{{2|{{{CHANCE|}}}}}}  
   | Regenerating (1) = {{#switch:{{{CHANCE|{{{2|}}}}}}  
     | ECP = {{{3|{{{CHANCE|}}}}}}% chance of regaining {{{4|{{{ECP|}}}}}}% of the ECP Usage
     | ECP = {{{CHANCE|{{{3|}}}}}}% chance of regaining {{{4|{{{ECP|}}}}}}% of the ECP Usage
     | #default = {{{2|{{{CHANCE|}}}}}}% chance of regaining {{{3|{{{MP|}}}}}}% of the MP Usage
     | #default = {{{CHANCE|{{{2|}}}}}}% chance of regaining {{{3|{{{MP|}}}}}}% of the MP Usage
   }}
   }}
   | Regenerating (2) = {{{2|{{{CHANCE|}}}}}}% chance of lowering cooldown to {{{3|{{{CD|}}}}}}%
   | Regenerating (2) = {{{2|{{{CHANCE|}}}}}}% chance of lowering cooldown to {{{CD|{{{3|}}}}}}%
   | Ruthless = Skill will cancel Mana Break<br>Cooldown increased to {{{2|{{{CD|200}}}}}}%
   | Ruthless = Skill will cancel Mana Break<br>Cooldown increased to {{{CD|{{{2|200}}}}}}%
   | Evil = Skill will burn {{{2|}}} MP per hit
   | Evil = Skill will burn {{{MP|{{{2|}}}}}} MP per hit
   | Powerful = Super Armor added to the skill<br>Cooldown increased to {{{2|{{{CD|120}}}}}}%
   | Powerful = Super Armor added to the skill<br>Cooldown increased to {{{CD|{{{2|120}}}}}}%
   | Killing Blow (1) = Skill effect's duration increased to {{{2|{{{DURATION|}}}}}}%
   | Killing Blow (1) = Skill effect's duration increased to {{{DURATION|{{{2|}}}}}}%
   | Killing Blow (2) = Skill effect's effectiveness increased by {{{2|}}}%
   | Killing Blow (2) = Skill effect's effectiveness increased by {{{2|}}}%
   | Absorbing =MP Gain of the skill increased to {{{2|}}}%
   | Absorbing =MP Gain of the skill increased to {{{2|}}}%