Shine Prism: Difference between revisions
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| pvp_dmg = 106 | | pvp_dmg = 106 | ||
| hits = 8*6*3 | | hits = 8*6*3 | ||
| avg_hits = | | avg_hits = 18 | ||
| heavy = true | | heavy = true | ||
}} | }} | ||
* Average assumes | * Average assumes 18 hits. | ||
<br> | <br> | ||
==Tips and Details== | ==Tips and Details== | ||
*This skill's damage is extremely dependent on the size of a target and their positioning as each shine is different hitbox and its own hit count may vary between 1 and 3. | *This skill's damage is extremely dependent on the size of a target and their positioning as each shine is different hitbox and its own hit count may vary between 1 and 3. | ||
*Roughly humanoid sized targets will usually at most be in the path of 2 orbs per wave and take either 1 or 2 hits per orb dealing somewhere between 12 to 24 hits. | |||
<br> | <br> | ||
Revision as of 17:46, 8 February 2023
[Special Active: Strength] Summon the Guardian Stone that shines multiple rays of light. (Can also be used in midair) | |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Cor Guardian | 30 |
Skill Information
Mode | Damage (Physical) | Max Hits | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|
Shines per Wave | Number of Waves | Hits per Shine | ||||
Normal | ||||||
PvE | 224% | 8 | 6 | 3 | 200 MP | 14 Seconds |
PvP | 88% | |||||
[Enhanced] | ||||||
PvE | 268% | 8 | 6 | 3 | 200 MP | 14 Seconds |
PvP | 106% |
Skill Traits
Heavy Shine Prism | Critical Shine Prism | ||
---|---|---|---|
Attribute Effect | Cooldown | Attribute Effect | MP Usage |
Damage increased to 144% Cooldown increased to 120% | 16.8 Seconds | MP Usage increased to 120% Skill will ignore 50% defense (25% defense in PvP) | 240 MP |
Total Damage
Mode | Base | |||
---|---|---|---|---|
Normal | Heavy | |||
Average | Max | Average | Max | |
PvE | 4,824% | 38,592% | 6,946.56% | 55,572.48% |
PvP | 1,908% | 15,264% | 2,747.52% | 21,980.16% |
- Average assumes 18 hits.
Tips and Details
- This skill's damage is extremely dependent on the size of a target and their positioning as each shine is different hitbox and its own hit count may vary between 1 and 3.
- Roughly humanoid sized targets will usually at most be in the path of 2 orbs per wave and take either 1 or 2 hits per orb dealing somewhere between 12 to 24 hits.
Trivia
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
01/05/2023 | 02/01/2023 |
|
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 샤인 프리즘 | Shine Prism |
Cor Guardian - Skills
Special Active
Active
Passive