Status Effects: Difference between revisions

2,950 bytes removed ,  22 April 2011
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 Status effects are the various ailments one can receive from skills, items and monster abilities.
==Normal Status Effects==
{| width="100%" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
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! Status
! Effect
! How to activate
|-
| Burn
| Character turns into the shade of Red. <br/> Constant Drop in HP
| Hit by basic fire-element attacks.
|-
| Poison
| Character turns into the shade of Green. <br/> Constant Drop in HP and reduces attack speed.
| Hit by basic poison-element attacks such as ninja bombs or Hamel Rafflesia gas
|-
| Constant Mana Drop Ailment 
| Character turns into the shade of Blue. <br/> Constant drop in Mana
|
Hit by skill, "[[Aging|Aging]]" (Dark Mage)
Hit by Lower Peyita Gulito Mages' Magical Cloud
Hit by Belder Gulito Alchemists' Magical Cloud
|}
==Special Status Effects==
==Special Status Effects==
Special Status Effects are mainly status effects obtained by special skills or moves. For example, El-enchanted weapons. These status effects are shown by a small image on top of the character.
Special Status Effects are mainly status effects obtained by special skills or moves. For example, El-enchanted weapons. These status effects are shown by a small image on top of the character.
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| [[Image:Status Armour Break.png|center|Status Armour Break.png]]  
| [[Image:Status Armour Break.png|center|Status Armour Break.png|100px]]  
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Name: Broken Armour  
Name: Broken Armour  
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Hit by "[[Armor Break|Armour Break]]" Skill  
Hit by "[[Armor Break|Armour Break]]" Skill  
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| [[Image:Status Weapon Break.png|center|Status Weapon Break.png|100px]]
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Name: Broken Weapon
Certain percentage of Physical Attack decreased
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Hit by "[[Weapon Break|Weapon Break]]" Skill


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==Unique Status Effects==
Unique Status Effects are those higher level status effects only obtainable by exclusive, unique ways.
{| width="100%" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
! Status
! Effect
! How to activate
|-
| Super Armour
| Character will have a red outline. <br/> You still receive damage, but cannot be knocked down
|
- [[Stoic]]
- Armour auto Stoic
- Knocked down Monsters
- Pick up Super Armour thing
|-
| Invulnerability
| Visual effect varies over characters and entities. <br/> You basically cannot be hurt.
|
- Most Special Active [[Skills]] and some Active Skills.
- Some monster skills can also grant them momentary invulnerability.
|-
| Heavy Stance
| Exclusive to [[Chung]]. Makes him unable to be knocked down, but cannot attack unless he makes use of a counterattack.
|
- [[Guard]]
- Some attacks in Chung's combo gives him momentary Heavy Stance.
|-
| Agility
| You get an epic shadow that follows you frame by frame. <br/> Gives maximum run and jump speed. <br/> Sometimes this merely appears as a visual effect to skills.
| Pick up the Agility Potion
|-
| Awakening
| Your character will have colours of various shades (varies over character).<br/>  For more information go to [[Awakening Mode]].
|
- Press Ctrl when you have at least 1 awakening bead.
- Benders can awaken too in [[2-3]]
|-
| Mechanized Agility
| You get an blue epic shadow that follows you frame by frame <br/> Gives 20% more attack speed.
| An effect that occurs only in Mechanized Weapons obtained in [[2-x]]
|-
| Phoenix Talon Agility
| You get an red epic shadow that follows you frame by frame <br/> Gives maximum movement and jump speed.
| [[Phoenix Talon]]
|-
| Dark Elf Agility
| Creates a pink epic shadow that follows frame by frame <br/>
| Exclusive to Chole and Chloe the Corrupt monsters.
|-
| Aura of Darkness
| Turns the entity into a purple shade. <br/> Works only on mobs. This will greatly increase their defense. However, if this is inflicted on you, you will receive more damage.
| Aura emitted by Shadow Defender in the [[Hamel]] Region. Also induced by its ranged darts.
|-
| Bubble stun
| Encapsulates you into a  bubble. <br/> You will be unable to move.
| Aura emitted by Laguz and Is monsters in the [[Hamel]] Region.
|}
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