Multi Head Shot: Difference between revisions
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| [[File:CRActive4.png]] | | [[File:CRActive4.png]] | ||
| {{SkillType|SA|S}} Enter a shooting stance and fire consecutive head shots.<br>During the shooting stance, grants Super Armor State and neutralizes immunity. | | {{SkillType|SA|S}} Enter a shooting stance and fire consecutive head shots.<br>During the shooting stance, grants {{se||Super Armor}} State and neutralizes immunity. | ||
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! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! rowspan=2 | Double Damage<br/>Chance !! rowspan=2 | Standby Mode<br/>Duration !! colspan=2 | Max Hits !! colspan=2 | MP Usage !! rowspan=2 | Cooldown | ! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! rowspan=2 | Double Damage<br/>Chance !! rowspan=2 | Standby Mode<br/>Duration !! colspan=2 | Max Hits !! colspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
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! Shot | ! Shot !! Additional Shot !! Shot !! Additional Shot !! Initial !! Additional | ||
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| colspan=10 | '''Normal''' | | colspan=10 | '''Normal''' | ||
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| {{PvE}} || 479% || 681% || rowspan=2 | 30% || rowspan=2 | 9 Seconds (est.) || rowspan=2 | 6 || rowspan=2 | 0~10 || rowspan=2 | 100 MP || rowspan=2 | | | {{PvE}} || 479% || 681% || rowspan=2 | 30% || rowspan=2 | 9 Seconds (est.) || rowspan=2 | 6 || rowspan=2 | 0~10 || rowspan=2 | 100 MP || rowspan=2 | 0~100 MP || rowspan=2 | 16 Seconds | ||
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| {{PvP}} || 81% || 117% | | {{PvP}} || 81% || 117% | ||
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| colspan=10 | '''[Enhanced]''' | | colspan=10 | '''[Enhanced]''' | ||
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| {{PvE}} || 958% || 681% || rowspan=2 | 30% || rowspan=2 | 9 Seconds (est.) || rowspan=2 | 3 || rowspan=2 | 0~10 || rowspan=2 | 100 MP || rowspan=2 | | | {{PvE}} || 958% || 681% || rowspan=2 | 30% || rowspan=2 | 9 Seconds (est.) || rowspan=2 | 3 || rowspan=2 | 0~10 || rowspan=2 | 100 MP || rowspan=2 | 0~100 MP || rowspan=2 | 16 Seconds | ||
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| {{PvP}} || 163% || 117% | | {{PvP}} || 163% || 117% | ||
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== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| | {{Traits|Rose|Multi Head Shot|Heavy, Critical|cd=16|mp=100}} | ||
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== Tips and Details == | == Tips and Details == | ||
*You will fire the first '''Shot''' at the very beginning of the skill. | *You will fire the first '''Shot''' at the very beginning of the skill. | ||
**The first shot will always be performed in the direction you're facing, regardless of the arrow key held. | |||
*MP will be consumed per sec only during the additional shots intervals. | *MP will be consumed per sec only during the additional shots intervals. | ||
*Pressing {{CX}} after the initial 6 (Enhanced: 3) shots will end the stance and recover all ECP. | *Pressing {{CX}} after the initial 6 (Enhanced: 3) shots will end the stance and recover all ECP. | ||
*Even if you do not use {{CZ}} at all, [[Rose]] will fire the rest of '''Shots''' in constant intervals while in Shooting Mode anyway. | *Even if you do not use {{CZ}} at all, [[Rose]] will fire the rest of '''Shots''' in constant intervals while in Shooting Mode anyway. | ||
**Though an extra shot's interval is reached by the end of the skill, it does not get fired, instead [[Rose]] only spins her revolvers and cancels Shooting Mode | **Though when an extra shot's interval is reached by the end of the skill, it does not get fired, instead [[Rose]] only spins her revolvers and cancels Shooting Mode. | ||
*The shot's hitbox will act differently depending on the target's position in relation to the caster and its direction. | *The shot's hitbox will act differently depending on the target's position in relation to the caster and its direction. | ||
**If the enemy is in front of you and gets hit with forward shots, | **If the enemy is in front of you and gets hit with forward shots, they will be continuously pushed away. | ||
**If it is behind you and gets hit by backward shots, | **If it is behind you and gets hit by backward shots, they will get pushed towards you instead. | ||
**Otherwise, upward and downward shots will usually keep pushing | **Otherwise, upward and downward shots will usually keep pushing enemies out of this skill's reach at the edges and keep it in place if hit by the middle part. | ||
*This skill has an excellent both vertical and horizontal reach that spreads up to a around one full screen size. It also has a | *This skill has an excellent both vertical and horizontal reach that spreads up to a around one full screen size. It also has a significant depth range. | ||
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