Multi Head Shot: Difference between revisions

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| [[File:CRActive4.png]]
| [[File:CRActive4.png]]
| {{SkillType|SA|S}} Enter a shooting stance and fire consecutive head shots.<br>During the shooting stance, grants Super Armor State and neutralizes immunity.
| {{SkillType|SA|S}} Enter a shooting stance and fire consecutive head shots.<br>During the shooting stance, grants {{se||Super Armor}} State and neutralizes immunity.
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! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! rowspan=2 | Double Damage<br/>Chance !! rowspan=2 | Standby Mode<br/>Duration !! colspan=2 | Max Hits !! colspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! rowspan=2 | Double Damage<br/>Chance !! rowspan=2 | Standby Mode<br/>Duration !! colspan=2 | Max Hits !! colspan=2 | MP Usage !! rowspan=2 | Cooldown
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! Shot {{CZ}} !! Additional Shot {{CZ}} !! Shot !! Additional Shot !! Initial !! Additional
! Shot !! Additional Shot !! Shot !! Additional Shot !! Initial !! Additional
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| colspan=10 | '''Normal'''
| colspan=10 | '''Normal'''
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| {{PvE}} || 479% || 681% || rowspan=2 | 30% || rowspan=2 | 9 Seconds (est.) || rowspan=2 | 6 ||  rowspan=2 | 0~10 || rowspan=2 | 100 MP ||  rowspan=2 | 10 MP per Additional Shot || rowspan=2 | 16 Seconds
| {{PvE}} || 479% || 681% || rowspan=2 | 30% || rowspan=2 | 9 Seconds (est.) || rowspan=2 | 6 ||  rowspan=2 | 0~10 || rowspan=2 | 100 MP ||  rowspan=2 | 0~100 MP  || rowspan=2 | 16 Seconds
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| {{PvP}} || 81% || 117%
| {{PvP}} || 81% || 117%
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| colspan=10 | '''[Enhanced]'''
| colspan=10 | '''[Enhanced]'''
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| {{PvE}} || 958% || 681% || rowspan=2 | 30% || rowspan=2 | 9 Seconds (est.) || rowspan=2 | 3 || rowspan=2 | 0~10 || rowspan=2 | 100 MP ||  rowspan=2 | 10 MP per Additional Shot || rowspan=2 | 16 Seconds
| {{PvE}} || 958% || 681% || rowspan=2 | 30% || rowspan=2 | 9 Seconds (est.) || rowspan=2 | 3 || rowspan=2 | 0~10 || rowspan=2 | 100 MP ||  rowspan=2 | 0~100 MP || rowspan=2 | 16 Seconds
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| {{PvP}} || 163% || 117%
| {{PvP}} || 163% || 117%
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{{Traits|Rose|Multi Head Shot|Heavy, Critical|cd=16|mp=100}}
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! colspan=2 | Heavy Multi Head Shot !! colspan=2 | Critical Multi Head Shot
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! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect !! Details
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! Cooldown !! MP Usage
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| {{SkillText|Heavy|144|120}} || 19.2 Seconds || {{SkillText|Critical|120}} || 120 MP
|}
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== Tips and Details ==
== Tips and Details ==
*You will fire the first '''Shot''' at the very beginning of the skill.
*You will fire the first '''Shot''' at the very beginning of the skill.
**The first shot will always be performed in the direction you're facing, regardless of the arrow key held.
*MP will be consumed per sec only during the additional shots intervals.
*MP will be consumed per sec only during the additional shots intervals.
*Pressing {{CX}} after the initial 6 (Enhanced: 3) shots will end the stance and recover all ECP.
*Pressing {{CX}} after the initial 6 (Enhanced: 3) shots will end the stance and recover all ECP.
*Even if you do not use {{CZ}} at all, [[Rose]] will fire the rest of '''Shots''' in constant intervals while in Shooting Mode anyway.
*Even if you do not use {{CZ}} at all, [[Rose]] will fire the rest of '''Shots''' in constant intervals while in Shooting Mode anyway.
**Though an extra shot's interval is reached by the end of the skill, it does not get fired, instead [[Rose]] only spins her revolvers and cancels Shooting Mode.
**Though when an extra shot's interval is reached by the end of the skill, it does not get fired, instead [[Rose]] only spins her revolvers and cancels Shooting Mode.  
*The first shot will always be performed in the direction you're facing, no matter the arrow key held.
*The shot's hitbox will act differently depending on the target's position in relation to the caster and its direction.
*The shot's hitbox will act differently depending on the target's position in relation to the caster and its direction.
**If the enemy is in front of you and gets hit with forward shots, it will be continuously pushed away.
**If the enemy is in front of you and gets hit with forward shots, they will be continuously pushed away.
**If it is behind you and gets hit by backward shots, it will get pushed towards you instead.
**If it is behind you and gets hit by backward shots, they will get pushed towards you instead.
**Otherwise, upward and downward shots will usually keep pushing it out of this skill's reach at the edges and keep it in place if hit by the middle part.
**Otherwise, upward and downward shots will usually keep pushing enemies out of this skill's reach at the edges and keep it in place if hit by the middle part.
*This skill has an excellent both vertical and horizontal reach that spreads up to a around one full screen size. It also has a signifcant depth range.
*This skill has an excellent both vertical and horizontal reach that spreads up to a around one full screen size. It also has a significant depth range.
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