Communication - Amplification: Difference between revisions

It is still a unique attack that is not available prior to this (a quick swipe, instead of the slow spin).
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(It is still a unique attack that is not available prior to this (a quick swipe, instead of the slow spin).)
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| align="left" | 4 || 91 || 5.2% || 15%
| align="left" | 4 || 91 || 5.2% || 15%
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=== Modified Commands ===
{{SkillText|Combo|1~2}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|-
! Combo (Lu) !! Description !! Damage
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| Recovery '''X''' || Lu slashes in front of herself leaving the target open for combo. || 100% Phy. Damage
|}
|}
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== Trivia ==
== Trivia ==
*Shared with the other '''Communication'''-type passives available to the other paths, these are the only remaining passives to grant a {{CX}} recovery attack to a character, rather than that just being an attack they can perform naturally. This effect used to be part of the [[Call to Arms]] passive.
*Shared with the other '''Communication'''-type passives available to the other paths (except [[Emptiness]]), these are the only remaining passives to grant a {{CX}} recovery attack to a character, rather than that just being an attack they can perform naturally. This effect used to be part of the [[Call to Arms]] passive.
**The description still retains this, despite a patch changing all recovery attacks to no longer launch or knock down.
**The description still explicitly notes that the attack does not knock down, even though that is the case for all recovery attacks now.
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