Guard: Difference between revisions

301 bytes removed ,  1 September 2023
Minor wording changes; changed Skill Traits and Related Skills to use templates
m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}")
(Minor wording changes; changed Skill Traits and Related Skills to use templates)
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__NOTOC__{{Languages|Guard}}
__NOTOC__{{Languages|Guard}}
<div style="float: right;">{{#ev:youtube|KEBh6SaoY7Y|400}}</div>
{{#ev:youtube|KEBh6SaoY7Y|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[File:SI_GUARD.png]]
| [[File:SI_GUARD.png]]
| {{SkillType|A}} Increases the damage reduction effect of all Heavy Stance behavior. Pressing the skill key while attacked launches a cannonball. Hold the skill button to keep the stance while consuming MP. (Super Armor status)
| {{SkillType|A}} Increases the damage reduction effect of all [[Freiturnier#Heavy Stance|Heavy Stance]] behavior. Pressing the skill key while attacked launches a cannonball. Hold the skill button to keep the stance while consuming MP. ({{se||Super Armor}} status)
|-
|-
|
|
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
|-
! rowspan=2 | Mode !! rowspan=2 | Cast Impact<br>(Physical) !! rowspan=2 | Damage Reduction !! rowspan=2 | Cannonball Consumption !! colspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! rowspan=2 | Cast Impact<br>(Physical) !! rowspan=2 | Damage Reduction !! rowspan=2 | Cannonball Usage !! colspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
! Initial !! Additional
! Initial !! Additional
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| colspan="7" | '''Normal'''
| colspan="7" | '''Normal'''
|-
|-
| {{PvE}} || 127% || rowspan=2 | 60% || rowspan=2 | 0 ~ 1 || rowspan=2 | 25 MP || rowspan=2 | 4 MP per second || rowspan=2 | 8 Seconds
| {{PvE}} || 127% || rowspan=2 | 60% || rowspan=2 | 0 ~ 1 || rowspan=2 | 25 MP || rowspan=2 | 4 MP per Second || rowspan=2 | 8 Seconds
|-
|-
| {{PvP}} || 49%
| {{PvP}} || 49%
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| colspan="7" | '''[Enhanced]'''
| colspan="7" | '''[Enhanced]'''
|-
|-
| {{PvE}} || 127% || rowspan=2 | 60% || rowspan=2 | 0 ~ 1 || rowspan=2 | 25 MP || rowspan=2 | 2 MP per second || rowspan=2 | 8 Seconds
| {{PvE}} || 127% || rowspan=2 | 60% || rowspan=2 | 0 ~ 1 || rowspan=2 | 25 MP || rowspan=2 | 2 MP per Second || rowspan=2 | 8 Seconds
|-
|-
| {{PvP}} || 49%
| {{PvP}} || 49%
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{{Traits|Chung|Guard|Persistent, Evil|20|10}}
|-
! Persistent Guard !! Evil Guard
|-
! Attribute Effect !! Attribute Effect
|-
| {{SkillText|Persistent|20}} || {{SkillText|Evil|10}}
|}
<br>
<br>


== Related Skills ==
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable|
|-
SI GUARDMASTERY.png; Veteran Technique;
| width="40" | [[File:SI GUARDMASTERY.png]] 
}}
| align="center"  width="150" | [[Veteran Technique]]
|}
<br>
<br>


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*Holding the skill key will allow you to continuously guard, as long as you have enough MP.
*Holding the skill key will allow you to continuously guard, as long as you have enough MP.
*If the KD counter reached its limit while you are guarding, you will not be knocked down.
*If the KD counter reached its limit while you are guarding, you will not be knocked down.
*During Guard, Chung is immune to Normal Stun and Flattening.
*During Guard, '''Chung''' is immune to {{se||Faint}} and {{se||Flattened}}.
**Chung also receive consistent hitstun regardless of the incoming attack. This allows him to use skills to counter enemies while guarding.
**'''Chung''' will also receive consistent hitstun regardless of the incoming attack. This allows him to use skills to counter enemies while guarding.
*Unlike normal Heavy Stance, when you receive damage, Chung will only go into Heavy Stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering Heavy Stance.
*Unlike normal Heavy Stance, when you receive damage, '''Chung''' will only go into Heavy Stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering Heavy Stance.
*This skill can be used to delay the animations of certain skills. [[Residential Area 3|Uno Hound]] can spin and Guard can be held down while you are taking damage, then you can use [[Pandemonium]], [[Pain of Caladbolg]], etc.
*This skill can be used to delay the animations of certain skills. [[Residential Area 3|Uno Hound]] can spin and Guard can be held down while you are taking damage, then you can use [[Pandemonium]], [[Pain of Caladbolg]], etc.
*As long as you are near a wall, you can guard against any move that don't attack from behind.
*As long as you are near a wall, you can guard against any move that doesn't attack from behind.
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