Initiate: Difference between revisions
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! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="3" | Increment | ! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="3" | Increment | ||
|- style="background:#DC6E6E" | |- style="background:#DC6E6E" | ||
! Hitstun !! Damage !! MP Gain | ! Hitstun !! Red Damage !! MP Gain | ||
|- | |- | ||
| align="left" | 1 || rowspan="2" | 50 || 0 Seconds || 7% || 3% | | align="left" | 1 || rowspan="2" | 50 || 0 Seconds || 7% || 3% |
Revision as of 07:37, 8 December 2013
[Passive] The first attack of combos will gain increased hitstun, damage and MP gain. |
Requirements
Class | Master | Level Required | SP Cost per Level |
---|---|---|---|
Grand Master | Lv. 20 | 50 | 4 |
Skill Information
Skill Level | Level Required | Increment | ||
---|---|---|---|---|
Hitstun | Red Damage | MP Gain | ||
1 | 50 | 0 Seconds | 7% | 3% |
2 | 0.017 Seconds | 14% | 6% | |
3 | 53 | 0.033 Seconds | 21% | 9% |
4 | 57 | 0.05 Seconds | 28% | 12% |
5 | 61 | 0.067 Seconds | 35% | 15% |
6 | 65 | 0.083 Seconds | 42% | 18% |
7 | 69 | 0.1 Seconds | 49% | 21% |
8 | 73 | 0.117 Seconds | 56% | 24% |
Tips and Details