Checkmate/Stage 4: Difference between revisions
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== Requirements == | == Requirements == | ||
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
|- | |- | ||
! rowspan= | ! rowspan="3" | Mode !! colspan=3 | Damage (Magical) !! colspan=4 | Max Hits !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown | ||
|- | |- | ||
! Explosion !! Vacuum Grenade !! Last Explosion !! | ! rowspan="2" | Explosion !! rowspan="2" | Vacuum Grenade !! rowspan="2" | Last Explosion !! colspan="2" | Explosion !! rowspan="2" | Vacuum Grenade !! rowspan="2" | Last Explosion | ||
|- | |||
! Per Grenade !! Grenade Count | |||
|- | |- | ||
| {{PvE}} || 3530% || 313% || 593% || rowspan=2 | 4 || rowspan=2 | 7 || rowspan=2 | 8 || rowspan=2 | 10 || rowspan=2 | 400 MP || rowspan=2 | 49 Seconds | | {{PvE}} || 3530% || 313% || 593% || rowspan=2 | 4 || rowspan=2 | 7 || rowspan=2 | 8 || rowspan=2 | 10 || rowspan=2 | 400 MP || rowspan=2 | 49 Seconds | ||
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== Extra Information == | == Extra Information == | ||
=== Total Damage === | === Total Damage === | ||
{{Damage | {{Damage|true|Rose | ||
|dmg=3530 | |dmg=3530, 313, 593 | ||
|pvp_dmg=525 | |pvp_dmg=525, 46, 87 | ||
|hits=4 | |hits=4*7, 8, 10 | ||
}} | }} | ||
=== Miscellaneous === | === Miscellaneous === | ||
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== Tips and Details == | == Tips and Details == | ||
*Only Rose's animation will be affected by Action Speed. The skill will always be cast at the same speed. | *Only '''Rose''''s animation will be affected by Action Speed. The skill will always be cast at the same speed. | ||
*Despite its tornado-like appearance, the '''Last Explosion''' does not have a black hole effect. Enemies will only be pulled in by '''Vacuum Grenade''' even if they move into the range of which they would be pulled in afterwards. | *Despite its tornado-like appearance, the '''Last Explosion''' does not have a black hole effect. Enemies will only be pulled in by '''Vacuum Grenade''' even if they move into the range of which they would be pulled in afterwards. | ||
*If used right before a stage transition, this skill will transfer to the next map. | *If used right before a stage transition, this skill will transfer to the next map. | ||
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== Alternative Names == | == Alternative Names == | ||
{{ | {{MasterLanguages|Minerva}} | ||
| | |||
}} | |||
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{{SkillNav - Minerva}} | {{SkillNav - Minerva}} |