Chandelier: Difference between revisions

Added Related Skills section; minor Tips rewording
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(Added Related Skills section; minor Tips rewording)
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==Related Skills==
{{SkillTable|
CodeUnknownPassive1.png; Unknown Code;
CodeUnknownPassive2.png; Snowball Code;
CodeAntithesePassive2.png; Bygone Days;
}}
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== Tips and Details ==
== Tips and Details ==
*The skill summons '''Polka''' first, then '''Replica''', then '''Paramodium''' after a significant delay. Because '''Paramodium''' deals the most damage, it is advised to cast the skill ahead of time during boss i-frames if possible, such as [[Altar of Invocation|Berthe]] or [[Altar of Invocation|Berserk Berthe]] during their Special Active Block pattern.
*The skill summons '''Polka''' first, then '''Replica''', then '''Paramodium''' after a significant delay. Because '''Paramodium''' deals the most damage, it is advised to cast the skill ahead of time during boss i-frames if possible, such as [[Altar of Invocation|Berthe]] or [[Altar of Invocation|Berserk Berthe]] during their Special Active Block pattern.
*'''Polka''' will summon a total of 6 "scouts" that will erratically move around the map. They will drag enemies along with them should they come into contact with one, but do not provide hitstun. After they expire, they will explode, though this does also no damage.
*'''Polka''' will summon a total of 6 "scouts" that will erratically move around the map. They will drag enemies along with them should they come into contact with one, but do not provide hitstun. After they expire, they will explode, though this deals no damage.
**Enemies dragged around by the scouts will also push players around, making it harder to maneuver around in areas with large amounts of enemies that can be moved.
**Enemies dragged around by the scouts will also push players around, making it harder to maneuver around in areas with large amounts of enemies that can be moved.
**As long as you are within range of one of the scouts, the buff's duration will not start counting down, and the duration will be refreshed if you come into contact with one after leaving another's range.
**As long as you are within range of one of the scouts, the buff's duration will not start counting down, and the duration will be refreshed if you come into contact with one after leaving another's range.
**While the buff applies before the skill itself starts doing damage, the skill does not benefit from the buff if it was not already active before it was cast.
**The scouts will stop falling the moment they come into contact with a platform, though their erratic movement ensures you're likely to come in contact with at least one of them to receive the buff.
**The scouts will stop falling the moment they come into contact with a platform, though their erratic movement ensures you're likely to come in contact with at least one of them to receive the buff.
**While the buff applies before the skill starts doing damage, the skill itself does not benefit from the buff if it was not already active before it was cast.
*'''Replica''' will home in on targets nearby, slowly speeding up as it travels. It has significant homing distance, capable of reaching well past half-way the [[PvP|Hope Bridge (PvP)]] map.
*'''Replica''' will home in on targets nearby, slowly speeding up as it travels. It has significant homing distance, capable of reaching well past half-way the [[PvP|Hope Bridge (PvP)]] map.
*'''Paramodium''' continues to deal damage as it falls, and continues falling even through platforms.
*'''Paramodium''' continues to deal damage as it falls, and continues falling even through platforms.
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**On average, it will hit between around 14~42 times, depending on the size of the enemy and where they are in the skill. Enemies closer to the center will usually take more hits, though '''Polka''' may move enemies around into less favorable positioning.
**On average, it will hit between around 14~42 times, depending on the size of the enemy and where they are in the skill. Enemies closer to the center will usually take more hits, though '''Polka''' may move enemies around into less favorable positioning.
**While it does expire eventually, no enemy in the game currently is tall enough to be able to take full hits.  
**While it does expire eventually, no enemy in the game currently is tall enough to be able to take full hits.  
*You are able to move out of the skill as soon as Eve smacks Remy aside.
*You are able to move out of the skill as soon as '''Eve''' smacks '''Remy''' aside.
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