Laby School: Difference between revisions

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{{Languages|Laby School}}
{{Languages|Laby School}}
<div style="float: right;">{{#ev:youtube|JvGNHHm_NJQ|400}}</div>
{{#ev:youtube|JvGNHHm_NJQ|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
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| [[File:PunkyPoppetSkill6.png]]
| [[File:PunkyPoppetSkill6.png]]
| {{SkillType|SA|S}} Laby and Nisha find enemies within range and play a prank.<br/>The grafitti on the enemy will pop out in 3D and create chaos. (Can also be activated midair)
| {{SkillType|SA|S}} Laby and Nisha find enemies within range and play a prank.<br/>The graffiti on the enemy will pop out in 3D and create chaos. (Can also be activated midair)
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| {{SkillText|True}}
| {{SkillText|True}}
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{{clearfix}}


== Requirements ==
== Requirements ==
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| true
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* Does not account for splash damage.
* Does not account for splash damage.<br><br>
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==Related Skills==
==Related Skills==
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== Tips and Details ==
== Tips and Details ==
 
* The search radius of the skill appears to be an ellipsoid that reaches most of the visible screen, aside from the corners and some enemies that are too far back on a different depth plane from '''Laby'''.
* The search radius of the skill appears to be an ellipsoid that reaches most of the visible screen, aside from the corners and some enemies that are too far back on a different depth plane from you.
* The skill is divided into 3 distinct hitboxes: 3 hits on cast before the Graffiti pops out, 3 hits on popping out, and then 3 more while falling down.
* The skill is divided into 3 distinct hitboxes: 3 hits on cast before the Graffiti pops out, 3 hits on popping out, and then 3 more while falling down.
** Each hit can deal splash damage to enemies nearby, though the range of this splash damage varies between these three sections. Only enemies directly on top of each other will take splash damage from the initial 3 hits, for example.
** Each hit can deal splash damage to enemies nearby, though the range of this splash damage varies between these three sections. Only enemies directly on top of each other will take splash damage from the initial 3 hits, for example.
* The skill will attempt to spawn as close to an enemy's feet as possible, which may cause the initial 3 hits to miss and deal no damage to them. This occurs more frequently with smaller or airborne targets, and is affected by their current animation (ie. a Tree Mushroom in the middle of its walk cycle will not be hit).
* The skill will attempt to spawn as close to an enemy's feet as possible, which may cause the initial 3 hits to miss and deal no damage to them. This occurs more frequently with smaller or airborne targets, and is affected by their current animation (ie. a Tree Mushroom in the middle of its walk cycle will not be hit).
* The skill's damage is directly tied to the enemies it has targeted, meaning that once they die, their Graffiti will immediately disappear and deal no further damage to enemies around them.
* The skill's damage is directly tied to the enemies it has targeted, meaning that once they die, their Graffiti will immediately disappear and deal no further damage to enemies around them.
* This skill is affected by the [[Free Training]] hit count error, dealing an extra hit there.<br><br>
* This skill is affected by the [[Free Training]] hit count error, dealing an extra hit there.
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== Trivia ==
== Trivia ==
 
* This skill functions very similarly to [[Unleashed]].
* This skill functions very similarly to [[Unleashed]].<br><br>
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==Updates==
==Updates==
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