Serpentarius: Difference between revisions

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! rowspan=3 | Mode !! colspan=2 | Damage (Magical) !! colspan=3 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
! rowspan=3 | Mode !! colspan=2 | Damage (Magical) !! colspan=3 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
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! rowspan=2 | Galaxy Space !! rowspan=2 | Swimming Stars !! rowspan=2 | Galaxy Space !! colspan=2 | Per Galaxy Space Hit
! rowspan=2 | Galaxy Space !! rowspan=2 | Swimming Stars !! rowspan=2 | Galaxy Space !! colspan=2 | Swimming Stars<br>Per Galaxy Space Hit
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! Swimming Stars !! Star Count
! Per Star !! Star Count
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| colspan="8" | '''Normal'''
| colspan="8" | '''Normal'''
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*Average assumes 3 '''Galaxy Space''' hits and 12 '''Swimming Stars''' hits.
*Average assumes 3 '''Galaxy Space''' hits and 12 '''Swimming Stars''' hits.
*Does not account for multiple enemies.
*Assumes single target.
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StellarCasterPassive4.png; Cosmos Locked-Expert;
StellarCasterPassive4.png; Cosmos Locked-Expert;
CelestiaPassive1.png; Navigator of Space;
CelestiaPassive1.png; Navigator of Space;
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== Tips and Details ==
== Tips and Details ==
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**On average, on a single target, considering the 3 '''Galaxy Space''' hits, 12 '''Swimming Stars''' will be spawned, with the furthest left and furthest right spawn locations missing the initial contact hit on 2 of their '''Swimming Stars''' for a total of 8 contact hits and 3~5 expiry hits.
**On average, on a single target, considering the 3 '''Galaxy Space''' hits, 12 '''Swimming Stars''' will be spawned, with the furthest left and furthest right spawn locations missing the initial contact hit on 2 of their '''Swimming Stars''' for a total of 8 contact hits and 3~5 expiry hits.
*Since each '''Galaxy Space''' hit spawns '''Swimming Stars''', multiple enemies will vastly increase the amount of '''Swimming Stars''' spawned, and they will each hit all enemies in their path, allowing for high damage on grouped enemies.
*Since each '''Galaxy Space''' hit spawns '''Swimming Stars''', multiple enemies will vastly increase the amount of '''Swimming Stars''' spawned, and they will each hit all enemies in their path, allowing for high damage on grouped enemies.
*Serpentarius will wrap around curves in a stage and go up slopes, following the ground. This, combined with its long reach, makes it a good horizontal clearing skill.
*[[Serpentarius]] will wrap around curves in a stage and go up slopes, following the ground. This, combined with its long reach, makes it an excellent horizontal clearing skill.
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