Leap Attack: Difference between revisions

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| {{SkillText|True|LeapAttack}}
| {{SkillText|True|LeapAttack}}
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
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| [[Fury Guardian]] || 15
| [[Fury Guardian]] || 15
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*The stomp of the skill is very likely to miss if the surface that you land on is higher/lower than that which you launched the opponent from.
*The stomp of the skill is very likely to miss if the surface that you land on is higher/lower than that which you launched the opponent from.
*[[Iron Paladin|Iron Paladin's]] {{CU}}{{CDZ}} combo also applies to the stomp at the end of [[Leap Attack]], acting in place of the {{CU}}{{CD}} stomp.
*[[Iron Paladin|Iron Paladin's]] {{CU}}{{CDZ}} combo also applies to the stomp at the end of [[Leap Attack]], acting in place of the {{CU}}{{CD}} stomp.
**This makes it easier to combo afterwards, and also lets you go from {{se||Super Armor}} straight to [[Freiturnier#Heavy Stance|Heavy Stance]].   
**This makes it easier to combo afterwards, and also lets you go from {{se||Super Armor||tt=no}} straight to [[Freiturnier#Heavy Stance|Heavy Stance]].   
*[[Leap Attack]] is useful for evading head-on attacks, as you can leap through them and attack their behind. It also proves useful if an opponent approaches your behind while you're attacking something in front of you.
*[[Leap Attack]] is useful for evading head-on attacks, as you can leap through them and attack their behind. It also proves useful if an opponent approaches your behind while you're attacking something in front of you.
*The {{se||Super Armor}} is not activated instantly upon using the skill. It activates just after you launch, so it can still be cancelled if an opponent hits you early enough.
*The {{se||Super Armor||tt=no}} is not activated instantly upon using the skill. It activates just after you launch, so it can still be cancelled if an opponent hits you early enough.
*No cannonballs will be consumed despite the skill animation depict '''Chung''' using a cannon blast.
*No cannonballs will be consumed despite the skill animation depicting '''Chung''' using a cannon blast.
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