Steady Concentration: Difference between revisions

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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
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! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=5 | {{se|018|Steady Concentration}}<br>(Upon Using a Heavy Weapon Skill)
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=4 | {{se|018|Steady Concentration}}<br>(Upon Heavy Weapon Skill Use)
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! Critical<br>Increase {{stat|n}}!! Maximize<br>Increase {{stat|n}}!! Max Stacks !! Duration !! Stacks Lost After<br>Duration Expiration
! Critical Increase {{stat|n}}!! Maximize Increase {{stat|n}}!! Max Stacks !! Duration per Stack
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| colspan="7" | {{PvE}}/{{PvP}}
| colspan=6 | {{PvE}}/{{PvP}}
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| align="left" | 1 || 99 || 8% || 8% || 3 || 5 seconds || 1
| align="left" | 1 || 99 || 8% || 8% || 3 || 5 Seconds
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|}
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== Tips and Details ==
== Tips and Details ==
*Unlike [[Heavy Weapon Mastery]], the buff's duration starts at the moment you start the skill instead of when it ends, making it rather difficult to maintain this buff's stacks, as most skills will take around 2~3 seconds to recover from their animation.
*Unlike [[Heavy Weapon Mastery]], the buff's duration starts at the moment you cast the skill instead of when it ends, making it rather difficult to maintain this buff's stacks, as most skills will take around 2~3 seconds to recover from their animation.
**This is especially counterproductive when using Special Actives that can be charged or extended, as you can lose stacks just for maintaining the skill for too long.
**This is especially counterproductive when using Special Actives that can be charged or extended, as you can lose stacks just for maintaining the skill for too long.
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*[[Aimed Strike]] added to Heavy Weapon Skill list.
*[[Aimed Strike]] added to Heavy Weapon Skill list.
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| 3/17/2022 || - || colspan=2 align="left" |
| 03/17/2022 || 04/13/2022 || colspan=2 align="left" |
*Overstrike duration increase removed.
*Overstrike duration increase removed.
*{{buff|Critical Chance and Maximize per stack increased.}}
*{{buff|Critical Chance and Maximize per stack increased.}}
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