Ruhig: Difference between revisions
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Shironsaki (talk | contribs) m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}") |
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|Character=Ain | |Character=Ain | ||
}} | }} | ||
{{#ev:youtube|8bSA5nO8Jlk|400|right}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
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| | | {{color|#00ffcc|Ruhig|b=1}} | ||
*Reduces Knockdown by 30 when hit by [Cycle Projectile]. | *Reduces Knockdown by 30 when hit by [Cycle Projectile]. | ||
*Create [Cycle Circle] at the max reach (Lasts for 7 Seconds). | *Create [Cycle Circle] at the max reach (Lasts for 7 Seconds). | ||
*[Cycle Circle] burns 10 MP | *[Cycle Circle] burns and absorbs 10 MP of the hit target. | ||
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain" | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain" | ||
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! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! rowspan=2 | Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! rowspan=2 | Cycle Circle Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
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! Cycle Projectile !! Cycle Circle | ! Cycle Projectile !! Cycle Circle | ||
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== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| | {{Traits|Ain|Ruhig|Empowered, Persistent2||133}} | ||
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<br> | <br> | ||
== Total Damage == | == Total Damage == | ||
{| | {{Damage|true|Ain | ||
| | |dmg=817, 349 | ||
|pvp_dmg=204, 86 | |||
|empowered=true | |||
}} | |||
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<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*You can only absorb a max of 10 MP, regardless of number of enemies. All enemies' MP will still be burned when hit. | *You can only absorb a max of 10 MP, regardless of number of enemies. All enemies' MP will still be burned when hit. | ||
*Only Cycle Projectile will produce an Eid upon hit; the Cycle Circle will not. | *Only the '''Homing Cycle Projectile''' will produce an Eid upon hit; the '''Cycle Circle''' will not. | ||
<br> | <br> | ||