Frenzy: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*The Special Active Cooldown effect is based on the remaining cooldown and not the total cooldown of skills. Thus, the amount of time reduced from a cooldown decreases the closer it gets to 0.
*The Special Active Cooldown effect is based on the remaining cooldown and not the total cooldown of skills. Thus, the amount of time reduced from a cooldown decreases the closer it gets to 0.
*{{se|332|Frenzy}}'s reactivation cooldown begins from when {{se|267|Over Strike Mode}}'s duration ends.
*{{se|1113|Frenzy}}'s reactivation cooldown begins from when {{se|267|Over Strike Mode}}'s duration ends.
**{{se|332|Frenzy}}'s cooldown time is affected by [[Saw Blade]].
**{{se|1113|Frenzy}}'s cooldown time is affected by [[Saw Blade]].
*If you are already in {{se|267|Over Strike Mode}}, activating {{se|332|Frenzy}} will refresh the duration of {{se|267|Over Strike Mode}}, thus prolonging it.
*If you are already in {{se|267|Over Strike Mode}}, activating {{se|1113|Frenzy}} will refresh the duration of {{se|267|Over Strike Mode}}, thus prolonging it.
*Using [[Bloody Chain]] or [[Head Shot (Rose)|Head Shot]] during Over Strike is optimal to reduce cooldown for Special Actives.
*Using [[Bloody Chain]] or [[Head Shot (Rose)|Head Shot]] during Over Strike is optimal to reduce cooldown for Special Actives.
**The initial melee hit when using the {{CX}}{{CX}}{{CX}}{{CX}} command is treated like an Active skill and will also lower Special Active cooldowns during '''Frenzy'''.
**The initial melee hit when using the {{CX}}{{CX}}{{CX}}{{CX}} command is treated like an Active skill and will also lower Special Active cooldowns during '''Frenzy'''.
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