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**Because the summoning animation has a slight endlag, it is recommended to use this skill before a stage transition to avoid the casting animation and allow for smoother skill rotation. | **Because the summoning animation has a slight endlag, it is recommended to use this skill before a stage transition to avoid the casting animation and allow for smoother skill rotation. | ||
***The summon can sometimes not appear if used prior to a stage transition before the '''Machine Gun''' attack releases. | ***The summon can sometimes not appear if used prior to a stage transition before the '''Machine Gun''' attack releases. | ||
***Since you will be slightly pushed when casting skill, it can make you fall from a platform or into a pitfall. | ***Since you will be slightly pushed back when casting this skill, it can make you fall from a platform or into a pitfall. | ||
*Contrary to [[Prime Operator]]'s other summons, '''Mecha Volt MX''' cannot be killed or debuffed in dungeons. | *Contrary to [[Prime Operator]]'s other summons, '''Mecha Volt MX''' cannot be killed or debuffed in dungeons. | ||
*Unlike [[Apocalypse]] or [[Code: Thunderbolt]], '''Mecha Volt MX''' does not have a dismissal attack that can remove it from play before its duration or health runs out. | *Unlike [[Apocalypse]] or [[Code: Thunderbolt]], '''Mecha Volt MX''' does not have a dismissal attack that can remove it from play before its duration or health runs out. |