Mobile Shelling
From Elwiki
[Passive] Chung enters a reversed Siege Shelling stance after pressing while in Siege stance. These cannonballs are stronger, have longer range, and bigger explosions, but have a significantly lower firing rate. Chung can also shuffle slowly in either direction while in Mobile Shelling stance. |
Requirements
Class | Master | Level Required | SP Cost per Level |
---|---|---|---|
Tactical Trooper | Lv. 20 | 35 | 4 |
Skill Information
- NA
Skill Level | Level Required | Damage (Magical) |
Aim Range | Range Increase (From 1260) | ||
---|---|---|---|---|---|---|
Upward | Downward | Depth | ||||
1 | 35 | 317% | 15° | 15° | 25° | 0% |
2 | 331% | 2.5% | ||||
3 | 38 | 346% | 5% | |||
4 | 42 | 360% | 7.5% | |||
5 | 46 | 374% | 10% | |||
6 | 50 | 388% | 12.5% | |||
7 | 54 | 403% | 15% | |||
8 | 58 | 417% | 17.5% | |||
9 | 62 | 431% | 20% | |||
10 | 66 | 445% | 22.5% | |||
11 | 70 | 460% | 25% | |||
12 | 74 | 474% | 27.5% |
|-| KR=
Skill Level | Level Required | Damage (Magical) |
Aim Range | Range Increase (From 1260) | ||
---|---|---|---|---|---|---|
Upward | Downward | Depth | ||||
1 | 35 | 336% | 15° | 15° | 25° | 0% |
2 | 351% | 3% | ||||
3 | 38 | 366% | 6% | |||
4 | 42 | 381% | 9% | |||
5 | 46 | 396% | 12% | |||
6 | 50 | 412% | 15% | |||
7 | 54 | 427% | 18% | |||
8 | 58 | 442% | 21% | |||
9 | 62 | 457% | 24% | |||
10 | 66 | 472% | 27% | |||
11 | 70 | 487% | 30% | |||
12 | 74 | 502% | 33% |
Tips and Details
- After 07/10/2014 KR update: The missiles pierce twice and explode after traveling a set distance.
- Due to the explosion at the end, with proper spacing, it is possible to hit a single target twice with the same missile.
- One red cannonball is loaded for every two Siege Shelling shots fired; no target is required. Tactical Field - Endurance and Raid fully reloads all red cannonballs upon activation.
- Modified Warhead applies to this skill.
- Whenever Chung switches to Mobile Shelling, the camera will zoom out for the player to see foes further ahead.
- Pressing down in Mobile Shelling switches Chung back to Siege Shelling stance.
- If he runs out of red cannonballs, he will automatically switch back.
- Switching between Mobile and Siege Shelling will not reset the fired cannonball count of Siege Shelling. The seventh shot of Siege Shelling (no matter when fired) will always launch foes.
- Activating Berserk Mode will not give Chung infinite red cannonballs.
- It is possible to cancel switching to Mobile Shelling stance by running just as Chung turns his cannon.
- Unlike Siege Shelling, you cannot cancel into skills while in Mobile Shelling.
- Falling off a platform will cancel the stance.
- When Chung is in Mobile Shelling stance, a blue aura cloaks his cannon.
- Due to its low firing rate, players can easily get out of your combo when using Mobile Shelling.
Updates
- 07/10/2014 KR
- Fires tangible projectiles.
- Damage increased.
- Range increased.
- NA
Template:TTSkills |-| KR= Template:TTSkillsKR