Energy Needles
From Elwiki
File:BSSActive1.png | [Special Active: Strength] Fire electric needles that shoot from behind. The energy needles searches the area and deal additional damage. |
Force Field Skill
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Final Enhanced Skill
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Requirements
Class | Level Required | [Enhanced] Level | Left Skill Trait Level | Right Skill Trait Level |
---|---|---|---|---|
Code: Battle Seraph | 45 | 94 | 52 | 61 |
Skill Information (NA)
Character Level | Electrical Needles (Magical) | Number of Electric Spears | Max Hits | MP Usage | Cooldown |
---|---|---|---|---|---|
45 | 74% → 18% | 19 | 77 | 180 MP | 13 Seconds |
[Enhanced] 94 | 89% → 22% |
Skill Information (KR)
PvE
Character Level | Electrical Needles (Magical) | Number of Electric Spears | Max Hits | MP Usage | Cooldown |
---|---|---|---|---|---|
45 | 117% → 40% | 19 | 77 | 180 MP | 13 Seconds |
[Enhanced] 94 | 140% → 48% |
Skill Traits
Evil Energy Needles | Awakened Energy Needles | |||||
---|---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | Details | |
MP Burn | Number of Electric Spears | Max Hits | ||||
52 | Skill will burn 2 MP per hit | -154 MP | 61 | Skill changed to be Energy Needles - Advance | 29 | 117 |
Tips and Details
- This skill is currently bugged, where this skill will only fire 19 electric needles instead of 20 and Energy Needles - Advance will fire 29 electric needles instead of 28.
- Energy Needles does not have its own spectrum field.
- However, the spears can react to spectrum summoned from other sources.
- The spears will hit enemies that stand directly behind Eve.
- Do not awaken immediately after using this move. The hits will allow the opponent to move, and thus mana break sooner into the combo.
- The damage of the spears will decay as it travels further. It can deal 3 intervals of damage: 74%, 37%, and 18%. Each interval will deal 38, 19, and 20 hits, respectively. If the Awakened Trait is selected, it can deal 58, 29, and 30 hits.
- As a result, Energy Needles can deal a total of 3,875% Magical Damage and Energy Needles - Advance can deal a total of 5,905% Magical Damage.
- Transcendence buff only increases the damage of the first needle fired.
- Any electric needles created will gain the effects of Code: Recovery only if the buff is in effect.
- Using Code: Recovery after casting Energy Needles will affect the newly created electric needles.
- If the buff expires while there are still electric needles being created, newly created electric needles will not gain the buff effects.
Updates
- 08/20/2015 KR
- MP Cost increased to 200 MP.
- Duration increased.
- Hitstun removed.
- Projectiles home-in and once they hit one target they seek the next target.
- 03/10/2016 KR
- Fixed issue where Awakened trait not working.
- 04/21/2016 (KR) / 05/18/2016 (NA)
- MP Usage decreased.
- 01/25/2017 KR
- Damage increased.