Critical Strike
From Elwiki
[Special Active: Bravery] Create 5 sharp orbs to pull in surrounding enemies then does shockwave damage. Sharp orbs remain in generated area for 10 seconds and can be retracted by pressing a skill key or is pulled in automatically after its duration. (Can also be activated midair) The number of sharp spheres give a [Bleed] debuff (Max 3 Stacks) | |
Core Activation Skill
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Final Enhanced Skill
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Requirements
Class | Level Required |
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Code: Nemesis : Transcendent | 95 |
Skill Information
PvE
Level Required | Damage (Magical) | Bleed Duration | Max Hits | MP Usage | Cooldown | ||||
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Cast Shockwave | Sharp Orb | Sharp Orb Retract | Cast Shockwave | Sharp Orb | Sharp Orb Retract | ||||
95 | 4584% | 349% | 361% | 4 Seconds | 1 | 22-44 | 5 | 300 MP | 23 Seconds |
[Enhanced] | 6 Seconds |
PvP
Level Required | Damage (Magical) | ||
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Cast Shockwave | Sharp Orb | Sharp Orb Retract | |
95 | 1283% | 97% | 90% |
[Enhanced] |
Skill Traits
Haste Critical Strike | Heavy Critical Strike | ||
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Attribute Effect | Details | Attribute Effect | Details |
Cooldown | Cooldown | ||
Cooldown decreased to 90% | 20.7 Seconds | Damage increased to 144% Cooldown increased to 120% |
34.5 Seconds |
Tips & Details
- Maximum hits on a Giant Training Monkey is 50, giving Heavy Critical Strike a grand total of about 30,443% (8,401.4% in PvP) Magical Damage on medium-sized targets.
- Theoretically, a large enough enemy that could be constantly hit by all the orbs greatly magnifies this damage.
- Normal sized targets will be hit by around 22-26 hits.
- The division of hits on a single target is as follows: 1 group of 2 hits as the orbs are extended, 4 complete cycles, and 2 extra orb passes.
- The sharp orbs deal 2 hits upon contact, and larger enemies may be hit multiple times by a single pass of an orb.
- The distance between contact checks seems to be slightly smaller than Eve's height.
- The circumference of the circle the sharp orbs rotate in is about 20 units, where 1 unit is the distance between contact checks. This gives a maximum hitcount of 166 hits per orb, assuming said orb stays inside an enemy the entire time. Multiplying that by 5, the number of orbs, gives a total maximum hitcount of 830 hits, 836 when adding the cast shockwave and retract hits.
- The distance between contact checks seems to be slightly smaller than Eve's height.
Updates
- 11/03/2016 KR
- Shockwave damage decreased.
- Sharp Orb Retract damage decreased.
- 01/25/2017 KR
- Shockwave damage increased.
- Sharp Orb damage increased.
- Sharp Orb Retract damage decreased.
- 04/27/2017 KR
- PvE damage increased.
- 07/27/2017 KR
- PvE Sharp Orb Retract damage increased.
- PvP damage decreased.
- 09/28/2017 (KR) / 10/18/2017 (NA)
- PvP damage decreased.
Alternative Names
Transcendence Code: Nemesis Skills | ||||||
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