Monster Image
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Monster Description
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Monster Moves
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Iserlohn Kai - A security device on the machine's lowest floor, disabling the teleporter to the upper floor.
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Iserlohn Tai - A security device on the machine's lowest floor, disabling the teleporter to the upper floor.
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- Defense Barrier: Generates either a blue or red barrier at the start of the dungeon at random that will remain active until destroyed. The blue barrier drastically reduces magical damage, while the red barrier drastically reduces physical damage.
Note:
- As there are two Iserlohn Tai, it is advised to focus on the one that most members of the party can deal damage to depending on their barrier, as only one must be destroyed to activate a portal to the boss.
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Iserlohn Guard Type-T - A turret that specializes in aerial bombardments.
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- Sky Beam: Fire a blast into the air which will rain straight down on a designated point. This will be marked by a thin yellow beam.
- Beam Detonation: Fire a blast which will cause a chain explosion in a line. This will be indicated by a yellow rectangle with a sigil at its center.
- Self-Repair: After being destroyed, they will repair themselves at 10% of their health after a short time. This can be used up to 3 times, after which the turret will remain destroyed and disappear from the map.
Note:
- All attacks by the turret will add 2 seconds of cooldown time to a player's skills, even if a player is not hit by the attack itself due to invincibility frames, except for their Hyper Active skill.
- It is advised to have a number of party members focus on the turrets as to not have the upper room where the boss is be filled with Beam Detonation attacks constantly increasing allies' cooldown timers.
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Iserlohn Guard Type-W - A flying defensive unit that can be summoned to defend the machine.
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- Blade Shot: Fires 3 disk-shaped blasts at a nearby player.
- Electric Pulse: Causes a small shockwave arround itself, damaging nearby players.
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Iserlohn Guard Type-R - A combat robot guarding the Iserlohn Core, powered by one of four elements.
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- Power Slam: Jump towards a nearby player and slams into the ground under them 3 times, launching them into the air.
- Missile Barrage: Fires 5 missiles at players nearby.
- Wind Barrier: Create a barrier that drastically reduces all damage taken through the use of three Element Power Sources, but the barrier will implode if all Element Power Sources are overloaded. This is only used by the combat robot in the green room.
Note:
- Defeating the yellow or purple robot will activate a teleporter to the Iserlohn Core on the same side as the room it is in. As such, only one is required to be destroyed.
- Defeating the green robot will deactivate the Poison Gear attack, while defeating the red robot will deactivate the Burn Gear attack.
- Both of these are entirely optional, as neither attack bypasses invincibility frames at all.
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