Queen's Verdict
From Elwiki
[Special Active: Strength] Pierce the enemy ahead with the Nasod spear and cause an explosion with plasma energy. | |
Core Activation Skill
| |
Final Enhanced Skill
|
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Code: Exotic | 30 | Intermediate Training Skill Quest |
Skill Information
PvE
Level Required | Damage (Magical) | Max Hits | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|
Pierce | Plasma Explosion | Pierce | Plasma Explosion | |||
30 | 1308% | 421% | 1 | 9 | 200 MP | 14 Seconds |
[Enhanced] | 1569% | 506% |
PvP
Level Required | Damage (Magical) | |
---|---|---|
Pierce | Plasma Explosion | |
30 | 447% | 143% |
[Enhanced] | 536% | 173% |
Skill Traits
Gigantic Queen's Verdict | Heavy Queen's Verdict | |
---|---|---|
Attribute Effect | Attribute Effect | Cooldown |
Skill size increased to 120% | Damage increased to 144% Cooldown increased to 120% |
16.8 Seconds |
Total Damage
Mode | Regular | |
---|---|---|
Normal | Heavy | |
PvE | 6,123% | 8,817.12% |
PvP | 2,093% | 3,013.92% |
Related Skills
Reinforced Nasod Weapons |
Tips and Details
- For some reason, the Plasma Explosion will do 10 hits in the training room, rather than the 9 hits it does anywhere else, even on the same enemies through the use of monster cards.
- The plasma explosion can hit enemies just short of the edge of the screen. The spear has a little bit less range but still connects quite far ahead.
- The explosion will launch enemies away on its final hit, though enemies close enough can still be caught afterwards quite easily.
Alternative Names