The Mana Embed System is a new system to empower certain weapons by embedding mana stones into them. Essentially, players can give their weapon a random additional stat by embedding these new mana stones, similar to magic stone socketing.
General Information
The Mana Embed System utilizes a new type of item, the Mana Stones. These items can drop randomly from Vanimir dungeons. These Mana Stones can come in four different types: red, blue, orange, and giant; and three different grades: normal (rare), refined (elite), and radiant (unique). The better the mana stone grade, the higher the random stat it can give.
How to Use It
The Mana Embed System can only be accessed from Hugo, the alchemist of Elysion, or the Alchemy Refiner in Elrianode. It can then be accessed via the Mana Embed (마력 부여) option. The cursor will change for you to select an applicable weapon to embed mana stones in your inventory. Applicable weapons include Secret, Heroic, Henir, Perkisas, Eltrion, and Apocalypse Type - Void Weapon weapons, but only the unique or legend grade versions.
After selecting a weapon, the Mana Embed window will appear. There are four columns, one for each type. By default, there are 5 slots for each color and 1 giant slot unlocked. There are 4 more colored slots and 2 more giants slots locked, but are currently unavailable. Starting from the top of a column, players can embed a mana stone of the corresponding type. (So red mana stones can only be embed into the red column.) However, you can embed in any column. (So one column doesn't have to be completed to start embedding in another.) Each mana stone embed costs 200,000 ED. Once a mana stone is embedded, the weapon will gain a random additional stat (possibly corresponding to the mana stone's type?).
Identifiable Effects
Icon | Type | Stats (Rare/Elite/Unique) |
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Red |
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Blue |
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Orange |
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Giant |
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Mana Stones
Type | Rare | Elite | Unique | |||
---|---|---|---|---|---|---|
Image | Name | Image | Name | Image | Name | |
Red | File:ManaStoneRed1.png | Red Normal Mana Stone | File:ManaStoneRed2.png | Red Refined Mana Stone | File:ManaStoneRed3.png | Red Radiant Mana Stone |
Blue | File:ManaStoneBlue1.png | Blue Normal Mana Stone | File:ManaStoneBlue2.png | Blue Refined Mana Stone | File:ManaStoneBlue3.png | Blue Radiant Mana Stone |
Orange | File:ManaStoneOrange1.png | Orange Normal Mana Stone | File:ManaStoneOrange2.png | Orange Refined Mana Stone | File:ManaStoneOrange3.png | Orange Radiant Mana Stone |
Giant | File:ManaStoneGiant1.png | Giant Normal Mana Stone | File:ManaStoneGiant2.png | Giant Refined Mana Stone | File:ManaStoneGiant3.png | Giant Radiant Mana Stone |
Apocalypse Type-Void
The stage system of Apocalypse Type - Void Weapon has changed somewhat, following the design of the Mana Embed System. Basically, the 15 stages are now separated into three columns: red, blue and orange. Stages 1-5 comprise the red column, stages 6-10 comprise the blue column, and 11-15 comprise the orange column. Obtaining these stages is done by applying the new colored Energy Disks, which are still crafted from alchemists using Energy Shards. The amount of shards needed to craft the corresponding stage has not changed, nor have the effects the stages give. Thus, any progress in the stage system before the change is carried over. So the main difference is that you can obtain the effects in a different order than before, embedding in any column starting from the top. For example, you can start with the first two blue stages, get the first orange stage, get all the red stages, then continue down the orange column stages. The stage system is distinct from the Mana Embed System, so an Apocalypse Type-Void weapon can be enhanced by both its stage system and the normal Mana Embed System.
Stage Number | Red | Blue | Orange | ||||||
---|---|---|---|---|---|---|---|---|---|
Additional Stat Effect(s) | File:EnergyShard.png Energy Shards Requirement | Additional Stat Effect(s) | File:EnergyShard.png Energy Shards Requirement | Additional Stat Effect(s) | File:EnergyShard.png Energy Shards Requirement | ||||
Stage | Cumulative | Stage | Cumulative | Stage | Cumulative | ||||
Stage 1 | Critical +3% | 5 | 5 | Red. Damage +5% Awakening Charge +5% |
65 | 65 | All Resistance +75 | 540 | 540 |
Stage 2 | Attack Speed +3% | 10 | 15 | HP +13590 | 85 | 150 | 5% Chance of Double Attack (Except Special Active Skills) | 645 | 1185 |
Stage 3 | Maximize +3% | 15 | 30 | MP Gain on Attack +25% | 110 | 260 | Damage increase by +10% when attacking enemies with less than 30% HP | 750 | 1935 |
Stage 4 | Add. Damage +3% | 25 | 55 | All Weapon Attribute Activation Chance +2.5% | 150 | 410 | Critical +7% Maximize +7% Add. Damage +7% |
900 | 2835 |
Stage 5 | Physical/Magical Attack + Lv. 3 | 50 | 105 | When attacking knocked down enemies, damage is increased by 2.5x (Damage in knocked down state does not exceed the damage of normal state) (Dungeon) |
450 | 860 | All Skill Damage +10% | 1200 | 4035 |
File:EnergyShard.png Total Energy Shards Required: 5000 |
Updates
- 06/18/2018 KR
- System added