[Passive] Enhances your proficiency and understanding of your arsenal. If no Grenade Skill has been used yet, the cost of the next Grenade Skill is reduced. | |
Attributed Bullets | |
Grenade Skills |
Requirements
Class | Level Required |
---|---|
Freyja | 35 |
Skill Information
Skill Level | Level Required | Attributed Bullets | Grenade Skills | ||
---|---|---|---|---|---|
Retention Time Increase | Burn, Ice Effect Duration Increase | Reload Amount (When used in the air) |
MP Usage Decrease | ||
1 | 35 | ? | 5% | -3 | 2.5% |
2 | 51 | ? | 7.5% | -2 | 5% |
3 | 59 | ? | 10% | -1 | 7.5% |
4 | 93 | 5 seconds | 12.5% | 10% |
Tips and Details
- While the MP cost reduction only applies to the first Grenade skill when none have been loaded yet, the loading count reduction will apply regardless whenever one is cast in the air.
- As Key of Proof increases damage based on where a grenade is thrown from, loading up grenade skills in midair provides no overall benefit and should be avoided whenever possible to not lose out on one additional hit.
Updates
Date | Changes | |
---|---|---|
KR | NA | |
02/25/2016 | - |
▲ If there's no grenades loaded, the next grenade skill will have its cost decreased. ▲ MP gain of all attacks increases when using attributed bullets. |
04/27/2017 | - |
▼ Grenade MP Usage Decrease decreased. |
08/23/2018 | 09/06/2018 |
▼ MP Gain Increase effect removed. |
04/25/2019 | - |
▼ Retention Time Increase decreased. |
Alternative Names