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Similar to many other games, characters have numerous customizable statistics that will affect their abilities in certain ways. These stats can be increased by equipping and socketing equipment, accessories, costumes, titles, pets, and through the use of certain skills. Some stats can also be increased with El Resonance and certain customizations.
List of Statistics
Combat Stats
Combat Statistics are stats which determine your offensive performance in combat. Stats in this category have a direct effect on your Combat Power.
Name | Effect | Max |
---|---|---|
MP | MP, also known as Mana Points, is a measure of your character's maximum MP. MP is required in order to use most skills and certain commands, as well as to Mana Break. All characters start out with a default amount of 300 MP. | N/A |
Physical Attack Power | Physical Attack Power is a measure of your offensive capabilities when using Physical type attacks. This stat is the base value used in all forms of Physical damage calculations. | N/A |
Magical Attack Power | Magical Attack Power is a measure of your offensive capabilities when using Magical type attacks. This stat is the base value used in all forms of Magical damage calculations. | N/A |
Critical Chance | Critical grants your attacks a chance to trigger a critical hit, which will increase their damage. When a critical hit is triggered, the resulting damage numbers will be colored red instead of yellow. By default, Critical hits deal 150% damage. | 100% |
Critical Damage | Determines the amount of damage inflicted by Critical hits, enabling you to increase it beyond the default 150%. | N/A |
Maximize | This stat that raises the lower limit of a character's Physical/Magical Attack Power range. During damage calculation, this stat can also give a chance of using the maximum value of the attack power's upper limit. If the character is not equipped with a weapon, Maximize will have no effect. If a character possesses 50% Maximize, they will be able to do damage equal to or greater than the listed attack power of their equipped weapon. If they possess 100% Maximize, their attack power will always be equal to the upper limit of their Attack range. |
100% |
Additional Damage | Also known as Add. Damage, this stat provides extra damage to attacks after normal damage calculation. The damage added by this stat is not affected by critical hit multipliers and is dependent on the damage percentage of the skill or command used. | 102.5% |
Damage Increase to Boss Monsters | Increases the amount of damage dealt to boss monsters. This effect will add a percentage of extra attack damage when fighting bosses, however it will not affect mini-bosses or normal mobs. | N/A |
Polarize: Damage Dealt / Received Increased | Also known as Attack/Attacked Damage, this stat will increase your attack power by a specified amount, however it will also cause you to receive an equivalent amount of extra damage when you are attacked by enemies, making it a double-edged sword. | N/A |
Command Attack Damage Increase | This stat will increase the attack power of your basic commands. | N/A |
Active Skill Damage Increase | Increases the amount of damage dealt when using Active Skills. | N/A |
Tenacity Skill Damage Increase | Increases the amount of damage dealt when using Tenacity Skills. | N/A |
Strength Skill Damage Increase | Increases the amount of damage dealt when using Strength Skills. | N/A |
Bravery Skill Damage Increase | Increases the amount of damage dealt when using Bravery Skills. | N/A |
Hyperactive Skill Damage Increase | Increases the amount of damage dealt when using Hyper Active Skills. | N/A |
Ignore Enemy Physical Defense | Ignores your enemies Physical Defense Power by a certain percentage. | 20% |
Ignore Enemy Magical Defense | Ignores your enemies Magical Defense Power by a certain percentage. | 20% |
Attack Speed | Attack Speed increases the animation speed of attacks, entering Awakening Mode, and idle animations. | 130% |
Skill MP Cost Decrease | Lowers the MP cost of using all skills. | 35% |
MP Recovery when attacking Increase | Increases the amount of MP gained upon attacking enemies. | 50% |
MP Recovery when attacked Increase | Increases the amount of MP gained upon being attacked by enemies. | 50% |
Active Skill Cooldown Decrease | Decreases the cooldown time for Active Skills. | 35% |
Tenacity Skill Cooldown Decrease | Decreases the cooldown time for Tenacity Skills. | 35% |
Strength Skill Cooldown Decrease | Decreases the cooldown time for Strength Skills. | 35% |
Bravery Skill Cooldown Decrease | Decreases the cooldown time for Bravery Skills. | 35% |
Awakening Charge Speed Increase / DP Gain | Increases the rate of charging the Awakening Gauge. Normally, dealing 100 hits or receiving 50 hits is needed to charge the gauge for one Awakening Bead. Increasing this stat will increase the value of each hit dealt and received, thus decreasing the number of hits needed. For players playing Add, this stat is replaced with the DP Gain stat, which functions similarly by increasing the rate at which Add gains DP when attacking or being attacked. |
50% |
Awakening Duration Increase / DP Cost | Increases the duration of the player's Awakening. For players playing Add, this stat is replaced with the DP Cost stat, which lowers the rate at which Add consumes DP when attacking or entering Dynamo Configuration Mode. |
40% |
Defensive Stats
Defensive Statistics are stats which determine your defensive capabilities in combat. Stats in this category have a direct effect on your Defensive Power.
Name | Effect | Max |
---|---|---|
HP | HP, also known as Hit Points is the amount of life your character has. When your character's HP reaches 0, they will faint in battle, requiring you to revive if applicable, retry, or exit. If this happens in PvP, you will lose the battle. Having higher HP means you can endure more hits and survive much longer in battle. | 50% |
Physical Defense Power | Physical Defense Power measures your defensive capabilities when enduring Physical-based attacks, reducing the amount of physical damage taken by a certain percentage. | N/A |
Magical Defense Power | Magical Defense Power measures your defensive capabilities when enduring Magical-based attacks, reducing the amount of magical damage taken by a certain percentage. | N/A |
Damage Reduction | Damage Reduction, sometimes referred to as Red. Damage, absorbs the amount of damage taken by a certain percentage. | 45% |
Damage Decrease from Boss Monsters | Decreases the amount of damage endured when attacked by bosses. This stat does not affect mini-bosses or normal mobs. | N/A |
Recovery Item Effect Increase | Increases the effectiveness of consumable recovery items. |
Miscellaneous Stats
The following stats have no direct influence on your Combat or Defensive Power. However, they offer other useful stats which can greatly improve your gameplay experience.
Name | Effect | Max |
---|---|---|
EXP Gain Increase | Determines the rate in which you gain EXP. By default the stat is 0%, which mean you are gaining EXP at the server's default rate. It can be increased in order to speed up the leveling process. | N/A |
ED Gain Increase | Increases the amount of ED you gain upon defeating enemies. The default value is 0%, which will earn you ED at your server's default rate. It can be increased in order to earn ED faster. | N/A |
Item Drop Rate Increase | Affects the probability of obtaining additional item drops from monsters. This stat does not actually affect the rate at which items drop, but merely adds a chance to obtain more drops in addition to regular drops. This stat does NOT affect item drops in special dungeons, event dungeons, or raids. |
N/A |
Moving Speed | Increases the character's walk/dash speed. | 130% |
Jump Speed | Increases the speed and height of the character's jump. | 130% |
Adaptation | Helps you adapt to the harsh environments of the Demon Realm, and partially negate the stat decreases, restoring some of your power. | N/A |
Unlisted Stats
Stats that exist in-game and can be increased, but are not listed on your character's detailed stat listing.
Name | Effect | Max |
---|---|---|
Passive Skill Damage Increase | Increases the amount of damage dealt when activing Passive Skills. | N/A |
Pet Skill Damage Increase | Increases the amount of damage dealt when using Pet Skills. | N/A |
Mount Skill Damage Increase | Increases the amount of damage dealt when using Mount Skills. | N/A |
Special Effect Damage Increase | Increases the amount of damage dealt when activing Special Effects. | N/A |
Double Attack Chance Increase | Increases the chance of Double Attack. This effect does another hit from the hit that activated it, meaning a 100% hit will do another 100% hit, this effect also works on actives. | N/A |
Critical Chance Resistance | N/A | |
Additional Damage Resistance | N/A | |
MP Recovery when entering mana regeneration state Increase | Increases the amount of MP gained upon entering mana regeneration state. | N/A |
Debuff Effect Duration | Decreases the duration of debuff effect. | N/A |
Damage upon attacking an enemy with 30% HP or less | Increases the amount of damage dealt when attacking an enemy with 30% HP or less. | N/A |
Damage upon attacking an enemy with 50% HP or higher | Increases the amount of damage dealt when attacking an enemy with 50% HP or higher. | N/A |
Damage upon attacking an enemy with 50% HP or less | Increases the amount of damage dealt when attacking an enemy with 50% HP or less. | N/A |
Damage received when 30% HP or less | Reducing the amount of magical damage taken by a certain percentage when 30% HP or less. | N/A |
Skill Cooldown Time upon defeating a Supreme Monster | Decreases the cooldown time when defeating a Supreme Monster. | N/A |
Damage increase in proportion to HP lost | Increases the amount of damage dealt when HP lost. | N/A |
Repair Cost | Discount the repair cost. | 10% |
Deleted Stats
A list of stats that were around in older versions of the game, and are no longer used.
Name | Effect | Max |
---|---|---|
Accuracy | Increases the chance of successfully landing an attack on an enemy. | 30% |
Evasion | Increase the chances of completely dodging an attack from an enemy. | 30% |
Specialization A | The Specialization stats are special stats that augment the player's character-exclusive system. The effects given are dependent on the player's character. This stat is separated into two: Specialization A and Specialization B. | N/A |
Specialization B | N/A |
Stat Calculations
Skill Damage
There are 3 types of Skill Damage:
- All Skill Damage (ASD) - can be found in Heroic/Elrianode gloves and random effects. Hyperactive Skill Damage is not affected by All Skill Damage.
- Tier Skill Damage (TSD) - can be found in ERP (despite it is called All Skill Damage, it adds Skill Damage into specific skill damage stats besides Hyperactive Skill Damage), magic stones, random effects and Destruction El Tears. It divides into Flexibility, Tenacity, Strength, Bravery, and Hyperactive Skill Damage.
- Stacking Skill Damage (SSD) - can be found in Heroic/Elrianode gloves with "Upon using Tenacity/Strength/Bravery skill, increase Tenacity/Strength/Bravery Skill Damage by x%". Will not drop in El Tears and Heroic Equipment anymore.
Summing up all the types
They are all additive, but multiplicative to each other. This means that 20% ASD + 20% ASD will be equal to 40% ASD, but 20% ASD, 100% TSD and 40% SSD will be equal to 1,2 x 2 x 1,4 = 3,36x damage multiplier, since you have to deal with damage multipliers, not with Skill Damage percentages. (100% is 2x damage multiplier, 200% is 3x damage multiplier etc., a 1x is added because less than 1x value would mess up the calculation)
Adding stats
The formula for the damage increase while adding stats is:
Damage increase = (S%+100%)/B
- S = Stat percentage that you want to add
- B = Base Stat. For the first calculation, it is 100% for the following: Physical Attack Power, Magical Attack Power, All Skill Damage, Tier Skill Damage, Stacking Skill Damage, Damage Dealt to Boss Monsters. Critical Damage's Base Stat is 150%. You can't simply divide your current stat by 100 or 150, because the bigger stat value is, the less efficient it is. This means that you have to count all the single stat increases and sum up them. The order of calculating doesn't matter.
- If you are calculating Skill Damage, Critical Damage or Damage Dealt to Boss Monsters, the value is a damage multiplier, eg. 1.18. If you want to count damage increase percent, use S/B x 100% - 100.
Example
You are wearing a Black Mass set, an Elrianode Equipment with 4x +3% Critical Damage El Tears, and an El Officer set of accessories:
- From the Black Mass set, the Critical Damage will increase your damage output by 108/100 x 100% - 100 = 8%.
- From the Elrianode Equipment with 4x +3% Critical Damage El Tears, your damage output will be increased by (108+12)/108 x 100% - 100 = 11.1%.
- From the El Officer set, your damage output will be increased by (120+10)/120 x 100% - 100 = 8.3%.
You could start calculating from both Elrianode Equipment and El Officer set. Your total damage increase would be roughly 27.4%.
Additional Damage
The formula for the Additional Damage stat is:
Additional Damage = A × [9/16] × S × P0.65
- A = Attack Stat
- S = Percentage of Additional Damage
- P = Damage percentage of Attack