- English
[Special Active: Bravery] Create a storm of blood around you. The storm of blood rotates across the ground around the caster, causing a large explosion in the center. | |
Blood Hit
| |
Annihilation Skill
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Dark Knight | 35 |
Skill Information
PvE
Level Required | Damage (Physical) | Max Hits | Illusion of Blood | MP Usage | Cooldown | |||||
---|---|---|---|---|---|---|---|---|---|---|
Blood Storm | Explosion | Blood Storm | Explosion | Additional Blood Storm Count | Explosion Hit Count | Skill Damage Decrease | ||||
Per Blood Storm | Blood Storm Count | |||||||||
35 | 253% | 672% | ? | 2 | 4 | +2 | x2 | -30% | 300 MP | 21 Seconds |
[Enhanced] | 303% | 806% |
PvP
Level Required | Damage (Physical) | |
---|---|---|
Blood Storm | Explosion | |
35 | 69% | 229% |
[Enhanced] | 83% | 275% |
Skill Traits
Heavy Blood Storm | Light Blood Storm | ||
---|---|---|---|
Attribute Effect | Cooldown | Attribute Effect | MP Usage |
Damage increased to 144% Cooldown increased to 120% |
25.2 Seconds | MP Usage decreased to 80% | 240 MP |
Tips and Details
- While the Illusion of Blood effect claims the explosion damage remains the same, it is in fact still decreased to 70%, but its hit count is doubled, increasing its total damage.
- Since the blood storms travel in a 360 degree radius around you while dealing damage the entire time, it is currently entirely impossible to deal all hits on any given target, and even just having a single storm hit something the entire time is equally as unlikely.
- Each Blood Storm will pull non-super armor enemies near you very quickly, allowing it do deal around ~20 hits (~55 with Shade Illusion active) in total if an enemy was at the very edge of the skill when it started.
- Super Armor or otherwise unmovable enemies will take vastly reduced damage the further they are away from you. At point blank, a medium-sized enemy will usually take ~14 hits (~47 hits with Shade Illusion active).
- On average, [Enhanced] Blood Storm will deal between 8,755.6% ~ 12,997.6% (2,702% ~ 3,864% in PvP) Physical Damage, taking Blood Hit into account. With Shade Illusion, it will deal between 18,196.64% ~ 22,650.74% (6,629.7% ~ 6,629.7% in PvP) Physical Damage, taking Blood Hit into account.
- With the Heavy trait, it will deal between 12,608.064% ~ 18,716.544% (3,890.88% ~ 5,564.16% in PvP) Physical Damage, taking Blood Hit into account. With Shade Illusion, it will deal between 26,203.1616% ~ 32,617.0656% (9,546.768% ~ 9,546.768% in PvP) Physical Damage, taking Blood Hit into account.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 블러드 스톰 | Blood Storm |