- English
[Special Active: Bravery] [Mod] Conjure the purifying flames of the Rakshasa and incinerate everything ahead. | |
Energy Consumption
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Requirements
Class | Level Required | Base Skill |
---|---|---|
Devi | 99 | Rakshasa Inferno |
Skill Information
PvE
Level Required | Damage (Magical) | Max Hits | Spirit Energy | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|
Energy Release | Energy Explosion | Energy Release | Energy Explosion | ||||
99 | 710% | 912% | 9 | 9 | -5 | 120 MP | 25 Seconds |
PvP
Level Required | Damage (Magical) | ||
---|---|---|---|
Energy Release | Energy Explosion | ||
99 | 257% | 329% |
Skill Information (09/11/2019 KR Patch)
PvE
Level Required | Damage (Magical) | Max Hits | Spirit Energy | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|
Energy Release | Energy Explosion | Energy Release | Energy Explosion | ||||
99 | -% | -% | ? | 7 | -5 | 120 MP | 22 Seconds |
PvP
Level Required | Damage (Magical) | |
---|---|---|
Energy Release | Energy Explosion | |
99 | -% | -% |
Skill Traits
Haste Rakshasa Inferno | Empowered Rakshasa Inferno | |
---|---|---|
Attribute Effect | Cooldown | Attribute Effect |
Cooldown decreased to 80% | 20 Seconds | Damage increased to 120% |
Skill Traits (09/11/2019 KR Patch)
Haste Rakshasa Inferno | Critical Rakshasa Inferno | ||
---|---|---|---|
Attribute Effect | Cooldown | Attribute Effect | MP Usage |
Cooldown decreased to 80% | 17.6 Seconds | MP Usage increased to -% Skill will ignore 50% defense (25% defense in PvP) |
- MP |
Total Damage
Mode | Regular | |
---|---|---|
Normal | Empowered | |
PvE | 14,598% | 17,517.6% |
PvP | 5,274% | 6,328.8% |
Total Damage (09/11/2019 KR Patch)
Mode | Regular | |
---|---|---|
Average | Maximum | |
PvE | -% | -% |
PvP | -% | -% |
- Average assumes 2 Energy Explosion hits.
Tips and Details
NA
- This skill deals much less damage on a Super Armored player-sized target than its original version.
- However, when an enemy can be launched, it deals a bit more damage in PvE and slightly more damage in PvP in certain situations, making this skill more efficient for PvP.
- This version has a sour spot when a Super Armored player-sized target is hit while you are sticking to it. This makes this skill deal only a few hits.
KR
- The 7 energy spheres are launched very far forward, making it excellent for clearing rooms as the energy explosion they produce is also very high vertically.
- As each of the explosions are a separate hitbox, it is possible to have 2 explosions connect on any enemy in the game positioned between two spheres. Only wide enough enemies like Izellon Core (2nd Room) can take all hits from the skill.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
03/07/2019 | 03/27/2019 |
▲ MP Usage decreased. | |
09/11/2019 | - |
▲ Cooldown decreased.
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Alternative Names