Every character in Elsword has their own unique features that set them apart from other characters.

Combination

Being a duo character with a tag-team playstyle, Lu and Ciel do not share mana and also have a special system known as Combination.

  • When either Lu or Ciel is tagged out, the inactive character will rapidly recover 6 MP per second (1 MP in PvP). The amount of mana the other character has can be seen in the third blue gauge in the UI.

 

  • To compensate for this, Lu and Ciel's skills are low in damage. This is to encourage players to keep switching between the two in order to maximize damage.

Combination Gauge

 
Inactive form.
 
Active form.
  • Lu and Ciel have a fourth resource known as the Combination Gauge.
    • This resource is used exclusively for Combination Skills such as Soul Infest. Combination Skills cost no mana, but can only be used when the Combination Gauge is ready.
  • The Combination Gauge has room for 10 Combination Points.
    • A Combination Point is gained every time the player switches through a normal combo attack or Active skill.
      • Two or more Combination Points are gained when switching with a Special Active skill.
        • The switching attack/skill must connect.
        • When switching through a Combo, the last hit before you switch to either Lu or Ciel must hit a person or monster, otherwise you will not gain any Combination Points through switching.


Switching Skills

Switches to Lu if Ciel is in play and gains Combination Points.

Class Skill Name CP Gain
Demons   Stomp 2
Demons   Evil Claw 2
Class Skill Name CP Gain
Chiliarch   Terror Chain 1
Chiliarch   Ruinous Impact 4
Chiliarch   Dead Hands 2
Chiliarch   Power of Oriax 4
Dreadlord   Summon Darkness (Force) 4
Transcendent Dreadlord   Dead Cross (Force) 4
Class Skill Name CP Gain
Royal Guard   Demonic Breath (Force) 4
Noblesse   Shadow Bolt (Force) 4
Noblesse   Swift Smash (Force) 1
Noblesse   Spear's Descent 4
Noblesse   Spectral Spear 2
Transcendent Noblesse   Soul Entrapment (Force) 2
Class Skill Name CP Gain
Diabla   Land Crusher (Force) (Force) 4
Diabla   Phantom Rush 1
Diabla   Bloodlust (Force) 2
Diabla   Nightmare 4
Demonio   Rapid Impact 1
Demonio   Execution 4
Transcendent Demonio   Demonic Rush (Force) 4


Switches to Ciel if Lu is in play and gains Combination Points

Class Skill Name CP Gain
Demons   Flick Shot 4
Class Skill Name CP Gain
Chiliarch   Terror Chain 1
Chiliarch   Dark Crescent (Force) 2
Dreadlord   Supreme Punishment (Force) 4
Dreadlord   Darkness Cutter 4
Dreadlord   Phantom Blade 2
Transcendent Dreadlord   Fear Tomorrow 2
Class Skill Name CP Gain
Royal Guard   Death Sentence of Marbas 1
Royal Guard   Soul Extortion 2
Royal Guard   Fantasy Impromptu - 1st Movement 2
Noblesse   Twilight Judgment (Force) 4
Transcendent Noblesse   Magdonic Cannon (Force) 4
Class Skill Name CP Gain
Diabla   Boomerang Step 2
Diabla   Phantom Rush 1
Demonio   Rapid Impact 1
Demonio   Desperado (Force) 4
Demonio   Sinister Mind 4
Demonio   Garden of Haures (Force) 2
Transcendent Demonio   Abyss Sniper (Force) 2


Combination Skills

Class Skill Name
Demons   Nether Shredder
Demons   Soul Infest
Class Skill Name
Chiliarch   Apollyon
Dreadlord   Oblivion (Force)
Transcendent Dreadlord   Demonic Cannon
Class Skill Name
Royal Guard   Eschaton (Force)
Noblesse   Fantasy Impromptu - 2nd Movement
Transcendent Noblesse   Rain of Chaos
Class Skill Name
Diabla   Altar of Evil (Force)
Demonio   Transcendence
Transcendent Demonio   Abyss Extinction
  • Combination skills count as using a special active in completing random missions in dungeons


Specialization (Not available anymore)

Character   Specialization A   Specialization B
File:LuCielNEW.png
Gain X amount of MP depending on combination point gained. (Max: 5 MP per CP) Increased damage of skills using Combination points by x%. (Max: 40%)


Updates

Date Changes
KR NA PvE PvP
02/12/2015 -

MP recovery for standby character changed from 15 MP to 6 MP

MP recovery for standby character changed from 6 MP → 3 MP

02/26/2015 -

CP gain for MP2 Tier Skills increased from 3 to 4.

CP is now only gained if a combo that switches characters successfully hits the target.

07/09/2015 -
  • Fixed error where combination point was gained even when skill was canceled.
04/21/2016 05/18/2016

Passive MP gain on standby character decreased.

V switching changed from invincibility to super armor.

  • Fixed issue of MP and Combination Gauge cut penalty while winning in PvP not being applied to standby character.
  • Shares cooldown if use any switching combo/skill besides V button.
06/30/2016 -

V switching cooldown when switching from a non V key attack decreased.

03/30/2017 04/12/2017

Specialization A max MP decreased from 10 MP to 5 MP.

  • None

Standby character PvP MP gain decreased from 1.5 MP to 1 MP per second.

04/27/2017 -

Skill CP gained only on successful hit.



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